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spawnmenu.GetToolMenu#518046

<function name="GetToolMenu" parent="spawnmenu" type="libraryfunc"> <description>Adds a new tool tab (or returns an existing one by name) to the right side of the spawnmenu via the <page>SANDBOX:AddToolMenuTabs</page> hook.</description> <realm>Client</realm> <args> <arg name="name" type="string">The internal name of the tab. This is used for sorting.</arg> <arg name="label" type="string" default="name">The &#x27;nice&#x27; name of the tab</arg> <arg name="label" type="string" default="name">The 'nice' name of the tab</arg> <arg name="icon" type="string" default="icon16/wrench.png">The filepath to the icon of the tab. Should be a .png</arg> </args> <rets> <ret name="" type="table">A table of tables representing categories and items in the left part of the tab. See example below to example structure.</ret> </rets> </function> <example> <description>Prints out the contents of the default Tool Tab.</description> <code>PrintTable( spawnmenu.GetToolMenu( "Main" ) )</code> <outputfixedwidth>Fixed width</outputfixedwidth> <output> 1: 1: CPanelFunction = function: 0x48a60408 Command = gmod_tool axis Controls = axis ItemName = axis Text = #tool.axis.name 2: CPanelFunction = function: 0x48a6b218 Command = gmod_tool ballsocket Controls = ballsocket ItemName = ballsocket Text = #tool.ballsocket.name 3: CPanelFunction = function: 0x48a8be48 Command = gmod_tool elastic Controls = elastic ItemName = elastic Text = #tool.elastic.name 4: CPanelFunction = function: 0x48ab5998 Command = gmod_tool hydraulic Controls = hydraulic ItemName = hydraulic Text = #tool.hydraulic.name ... ItemName = Constraints Text = #spawnmenu.tools.constraints 2: 1: CPanelFunction = function: 0x3a4235c8 Command = gmod_tool balloon Controls = balloon ItemName = balloon Text = #tool.balloon.name ... ItemName = Construction Text = #spawnmenu.tools.construction ... </output> </example>