Revision Difference
spawnmenu.GetTools#512853
<function name="GetTools" parent="spawnmenu" type="libraryfunc">⤶
<description>Gets a table of tools on the client.</description>⤶
<realm>Client</realm>⤶
<rets>⤶
<ret name="" type="table">A table with groups of tools, along with information on each tool.</ret>⤶
</rets>⤶
</function>⤶
⤶
<example>⤶
<description>Prints the output</description>⤶
<code>PrintTable( spawnmenu.GetTools() )</code>⤶
<outputfixedwidth>Fixed width</outputfixedwidth>⤶
<output>⤶
1:⤶
```⤶
⤶
Icon = icon16/wrench.png⤶
Items:⤶
1:⤶
1:⤶
CPanelFunction = function: 0x341391a8⤶
Command = gmod_tool axis⤶
Controls = axis⤶
ItemName = axis⤶
Text = #tool.axis.name⤶
2:⤶
CPanelFunction = function: 0x341c7368⤶
Command = gmod_tool ballsocket⤶
Controls = ballsocket⤶
ItemName = ballsocket⤶
Text = #tool.ballsocket.name⤶
3:⤶
CPanelFunction = function: 0x343826e8⤶
Command = gmod_tool elastic⤶
Controls = elastic⤶
ItemName = elastic⤶
Text = #tool.elastic.name⤶
...⤶
ItemName = Constraints⤶
Text = #spawnmenu.tools.constraints⤶
2:⤶
1:⤶
CPanelFunction = function: 0x342138f0⤶
Command = gmod_tool balloon⤶
Controls = balloon⤶
ItemName = balloon⤶
Text = #tool.balloon.name⤶
2:⤶
CPanelFunction = function: 0x340d7628⤶
Command = gmod_tool button⤶
Controls = button⤶
ItemName = button⤶
Text = #tool.button.name⤶
3:⤶
CPanelFunction = function: 0x34302670⤶
Command = gmod_tool duplicator⤶
Controls = duplicator⤶
ItemName = duplicator⤶
Text = #tool.duplicator.name⤶
...⤶
ItemName = Construction⤶
Text = #spawnmenu.tools.construction⤶
...⤶
Label = #spawnmenu.tools_tab⤶
Name = AAAAAAA_Main⤶
```⤶
⤶
2:⤶
```⤶
⤶
Icon = icon16/page_white_wrench.png⤶
Items:⤶
1:⤶
1:⤶
CPanelFunction = function: 0x34236090⤶
Command = ⤶
Controls = ⤶
ItemName = User_Cleanup⤶
Text = #spawnmenu.utilities.cleanup⤶
2:⤶
CPanelFunction = function: 0x34236418⤶
Command = ⤶
Controls = ⤶
ItemName = PhysgunSettings⤶
Text = #spawnmenu.utilities.physgunsettings⤶
3:⤶
CPanelFunction = function: 0x34232640⤶
Command = ⤶
Controls = ⤶
ItemName = Undo⤶
Text = #spawnmenu.utilities.undo⤶
ItemName = User⤶
Text = #spawnmenu.utilities.user⤶
...⤶
Label = #spawnmenu.utilities_tab⤶
Name = Utilities⤶
```⤶
⤶
</output>⤶
⤶
</example>