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steamworks.GetList#551344

<function name="GetList" parent="steamworks" type="libraryfunc"> <description>Retrieves a customized list of Steam Workshop addons.</description> <realm>Client and Menu</realm> <args> <arg name="type" type="string">The type of items to retrieve. Possible values include: * popular (All invalid options will equal to this) * trending * latest * friends * followed - Items of people the player is following on Steam * friend_favs - Favorites of player's friends * favorite - Player's favorites </arg> <arg name="tags" type="table">A table of tags to match.</arg> <arg name="offset" type="number">How much of results to skip from first one. Mainly used for pages.</arg> <arg name="numRetrieve" type="number">How much items to retrieve, up to 50 at a time.</arg> <arg name="days" type="number">When getting Most Popular content from Steam, this determines a time period. ( 7 = most popular addons in last 7 days, 1 = most popular addons today, etc )</arg> <arg name="days" type="number">When getting `trending` content from Steam, this determines a time period, in range of days from 7 to 365. ( 7 = most popular addons in last 7 days, 30 = most popular addons in the last month, etc )</arg> <arg name="userID" type="string">"0" to retrieve all addons, "1" to retrieve addons only published by you, or a valid SteamID64 of a user to get workshop items of.</arg> <arg name="resultCallback" type="function">The function to process retrieved data. The first and only argument is a table, containing all the info, or nil in case of error</arg> </args> </function> <example> <description>Retrieves top 10 of Steam Workshop addons.</description> <code>steamworks.GetList( "popular", nil, 0, 10, 7, 0, function( data ) PrintTable( data ) end )</code> <output> ``` totalresults = 1748 numresults = 10 results: 1 = 21197 2 = 72122655 3 = 68207248 4 = 71921341 5 = 79927494 6 = 12692 7 = 21174 8 = 72145362 9 = 16221 10 = 22104 ``` </output> </example>