Revision Difference
steamworks.GetList#551344
<function name="GetList" parent="steamworks" type="libraryfunc">
<description>Retrieves a customized list of Steam Workshop addons.</description>
<realm>Client and Menu</realm>
<args>
<arg name="type" type="string">The type of items to retrieve. Possible values include:
* popular (All invalid options will equal to this)
* trending
* latest
* friends
* followed - Items of people the player is following on Steam
* friend_favs - Favorites of player's friends
* favorite - Player's favorites
</arg>
<arg name="tags" type="table">A table of tags to match.</arg>
<arg name="offset" type="number">How much of results to skip from first one. Mainly used for pages.</arg>
<arg name="numRetrieve" type="number">How much items to retrieve, up to 50 at a time.</arg>
<arg name="days" type="number">When getting Most Popular content from Steam, this determines a time period. ( 7 = most popular addons in last 7 days, 1 = most popular addons today, etc )</arg>
<arg name="days" type="number">When getting `trending` content from Steam, this determines a time period, in range of days from 7 to 365. ( 7 = most popular addons in last 7 days, 30 = most popular addons in the last month, etc )</arg>
<arg name="userID" type="string">"0" to retrieve all addons, "1" to retrieve addons only published by you, or a valid SteamID64 of a user to get workshop items of.</arg>
<arg name="resultCallback" type="function">The function to process retrieved data. The first and only argument is a table, containing all the info, or nil in case of error</arg>
</args>
</function>
<example>
<description>Retrieves top 10 of Steam Workshop addons.</description>
<code>steamworks.GetList( "popular", nil, 0, 10, 7, 0, function( data ) PrintTable( data ) end )</code>
<output>
```
totalresults = 1748
numresults = 10
results:
1 = 21197
2 = 72122655
3 = 68207248
4 = 71921341
5 = 79927494
6 = 12692
7 = 21174
8 = 72145362
9 = 16221
10 = 22104
```
</output>
</example>