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surface.SetDrawColor#512014

<function name="SetDrawColor" parent="surface" type="libraryfunc">⤶ <description>Set the color of any future shapes to be drawn, can be set by either using r, g, b, a as separate values or by a <page>Color</page>. Using a color structure is not recommended to be created procedurally.</description>⤶ <realm>Client and Menu</realm>⤶ <args>⤶ <arg name="r" type="number">The red value of color, or a &lt;page&gt;Color&lt;/page&gt;.</arg>⤶ <arg name="g" type="number">The green value of color. Unused if a &lt;page&gt;Color&lt;/page&gt; was given.</arg>⤶ <arg name="b" type="number">The blue value of color. Unused if a &lt;page&gt;Color&lt;/page&gt; was given.</arg>⤶ <arg name="a" type="number" default="255">The alpha value of color. Unused if a &lt;page&gt;Color&lt;/page&gt; was given.</arg>⤶ </args>⤶ </function>⤶ ⤶ <example>⤶ <description>Draws a 512x512 textured rectangle with the wireframe material</description>⤶ <code>⤶ local ourMat = Material( "models/wireframe" ) -- Calling Material() every frame is quite expensive⤶ ⤶ hook.Add( "HUDPaint", "example_hook", function()⤶ surface.SetDrawColor( 255, 0, 0, 255 ) -- Set the color to red⤶ surface.SetMaterial( ourMat ) -- If you use Material, cache it!⤶ surface.DrawTexturedRect( 0, 0, 512, 512 )⤶ end )⤶ </code>⤶ ⤶ </example>