Revision Difference
table.Inherit#546786
<function name="Inherit" parent="table" type="libraryfunc">
<description>
Copies any missing data from base to target, and sets the target's `BaseClass` member to the base table's pointer.
See <page>table.Merge</page>, which overrides existing values and doesn't add a BaseClass member.
See also <page>table.Add</page>, which simply adds values of one table to another.
<bug pull="1304">Sub-tables aren't inherited. The target's table value will take priority.</bug>
</description>
<realm>Shared and Menu</realm>
<file line="5">lua/includes/extensions/table.lua</file>
<file line="2-L16">lua/includes/extensions/table.lua</file>
<args>
<arg name="target" type="table">Table to copy data to</arg>
<arg name="base" type="table">Table to copy data from</arg>
</args>
<rets>
<ret name="" type="table">Target</ret>
</rets>
</function>
<example>
<description>Example of how this function works.</description>
<code>
local table1 = { "A", "Golden" }
local table2 = { "Two", "Orange", "Apple" }
table.Inherit( table1, table2 )
PrintTable( table1 )
</code>
<output>
```
1 = A
2 = Golden
3 = Apple
BaseClass:
1 = Two
2 = Orange
3 = Apple
```
</output>
</example>