Revision Difference
timer.Simple#511901
<function name="Simple" parent="timer" type="libraryfunc">⤶
<description>⤶
Creates a simple timer that runs the given function after a specified delay.⤶
⤶
For a more advanced version that you can control after creation, see <page>timer.Create</page>.⤶
⤶
<note>Timers use <page>Global.CurTime</page> for timing.</note>⤶
<warning>Timers won't advance while the client is timing out from the server.</warning>⤶
</description>⤶
<realm>Shared and Menu</realm>⤶
<args>⤶
<arg name="delay" type="number">How long until the function should be ran (in seconds). Use 0 to have the function run in the next <page>GM:Think</page>.</arg>⤶
<arg name="func" type="function">The function to run after the specified delay.</arg>⤶
</args>⤶
</function>⤶
⤶
<example>⤶
<description>Print "Hello World" after 5 seconds.</description>⤶
<code>timer.Simple( 5, function() print( "Hello World" ) end )</code>⤶
<output>Hello World</output>⤶
⤶
</example>⤶
⤶
⤶
<example>⤶
<description>Spawns 5 zombies and creates a timer.Simple that removes them in 11, 12, 13, 14, and 15 seconds.</description>⤶
<code>⤶
for i = 1, 5 do⤶
local zombie = ents.Create("npc_zombie")⤶
zombie:SetPos( Vector( i*40, 0 , 250 ) )⤶
zombie:Spawn()⤶
⤶
timer.Simple( 10 + i, function() zombie:Remove() end )⤶
end⤶
</code>⤶
<output>⤶
--11 seconds into game 1st zombie disappears⤶
⤶
--12 seconds into game 2nd zombie disappears⤶
⤶
etc.⤶
</output>⤶
⤶
</example>