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timer.Simple#511901

<function name="Simple" parent="timer" type="libraryfunc">⤶ <description>⤶ Creates a simple timer that runs the given function after a specified delay.⤶ ⤶ For a more advanced version that you can control after creation, see <page>timer.Create</page>.⤶ ⤶ <note>Timers use <page>Global.CurTime</page> for timing.</note>⤶ <warning>Timers won't advance while the client is timing out from the server.</warning>⤶ </description>⤶ <realm>Shared and Menu</realm>⤶ <args>⤶ <arg name="delay" type="number">How long until the function should be ran (in seconds). Use 0 to have the function run in the next &lt;page&gt;GM:Think&lt;/page&gt;.</arg>⤶ <arg name="func" type="function">The function to run after the specified delay.</arg>⤶ </args>⤶ </function>⤶ ⤶ <example>⤶ <description>Print "Hello World" after 5 seconds.</description>⤶ <code>timer.Simple( 5, function() print( "Hello World" ) end )</code>⤶ <output>Hello World</output>⤶ ⤶ </example>⤶ ⤶ ⤶ <example>⤶ <description>Spawns 5 zombies and creates a timer.Simple that removes them in 11, 12, 13, 14, and 15 seconds.</description>⤶ <code>⤶ for i = 1, 5 do⤶ local zombie = ents.Create("npc_zombie")⤶ zombie:SetPos( Vector( i*40, 0 , 250 ) )⤶ zombie:Spawn()⤶ ⤶ timer.Simple( 10 + i, function() zombie:Remove() end )⤶ end⤶ </code>⤶ <output>⤶ --11 seconds into game 1st zombie disappears⤶ ⤶ --12 seconds into game 2nd zombie disappears⤶ ⤶ etc.⤶ </output>⤶ ⤶ </example>