Revision Difference
undo.Finish#560309
<function name="Finish" parent="undo" type="libraryfunc">
	<description>Completes an undo entry, and registers it with the player's client</description>
	<realm>Server</realm>
        <file line="318-L350">lua/includes/modules/undo.lua</file>
        <args>
		<arg name="NiceText" type="string">Text that appears in the player's undo history</arg>⤶
		<arg name="NiceText" type="string" default="nil">Text that appears in the player's undo history. If unset, is set to undo's name.</arg>⤶
	</args>
</function>
<example>
	<description>This example creates a prop_physics, and adds it to the players undo list.</description>
	<code>
prop = ents.Create("prop_physics")
prop:SetModel("models/props_junk/wood_crate001a.mdl")
local prop = ents.Create( "prop_physics" )
prop:SetModel( "models/props_junk/wood_crate001a.mdl" )
prop:Spawn()
undo.Create("prop")
 undo.AddEntity(prop)
 undo.SetPlayer(Player)
⤶
undo.Create( "prop" )
	undo.AddEntity( prop )
	undo.SetPlayer( Player )
undo.Finish( "Prop (" .. prop:GetModel() .. ")" )
	</code>
</example>
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