Revision Difference
undo.Finish#560309
<function name="Finish" parent="undo" type="libraryfunc">
<description>Completes an undo entry, and registers it with the player's client</description>
<realm>Server</realm>
<file line="318-L350">lua/includes/modules/undo.lua</file>
<args>
<arg name="NiceText" type="string">Text that appears in the player's undo history</arg>⤶
<arg name="NiceText" type="string" default="nil">Text that appears in the player's undo history. If unset, is set to undo's name.</arg>⤶
</args>
</function>
<example>
<description>This example creates a prop_physics, and adds it to the players undo list.</description>
<code>
prop = ents.Create("prop_physics")
prop:SetModel("models/props_junk/wood_crate001a.mdl")
local prop = ents.Create( "prop_physics" )
prop:SetModel( "models/props_junk/wood_crate001a.mdl" )
prop:Spawn()
undo.Create("prop")
undo.AddEntity(prop)
undo.SetPlayer(Player)
⤶
undo.Create( "prop" )
undo.AddEntity( prop )
undo.SetPlayer( Player )
undo.Finish( "Prop (" .. prop:GetModel() .. ")" )
</code>
</example>