Revision Difference
undo.SetCustomUndoText#548233
<function name="SetCustomUndoText" parent="undo" type="libraryfunc">
<description>Sets a custom undo text for the current undo block</description>
<realm>Server</realm>
<file line="226-L232">lua/includes/modules/undo.lua</file>⤶
<args>
<arg name="customText" type="string">The text to display when the undo block is undone</arg>
</args>
</function>
<example>
<description>This example creates a prop_physics, adds it to the players undo list, and sets a custom undo text</description>
<code>
local prop = ents.Create( "prop_physics" )
prop:SetModel( "models/props_junk/wood_crate001a.mdl" )
prop:Spawn()
undo.Create( "prop" )
undo.AddEntity( prop )
undo.SetPlayer( Player )
undo.SetCustomUndoText("Undone a crate prop")
undo.Finish()
</code>
</example>