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util.Decal#547547

<function name="Decal" parent="util" type="libraryfunc"> <description>Performs a trace and paints a decal to the surface hit.</description> <realm>Shared</realm> <args> <arg name="name" type="string">The name of the decal to paint.</arg> <arg name="start" type="Vector">The start of the trace.</arg> <arg name="end" type="Vector">The end of the trace.</arg> <arg name="filter" type="Entity" default="NULL">If set, the decal will not be able to be placed on given entity. Can also be a table of entities.</arg> </args> </function> ## Built in Decals Here's a list of all the decal names that should be possible to use by default. * BeerSplash * BirdPoop * Blood * BulletProof * Cross * Dark * ExplosiveGunshot * Eye * FadingScorch * GlassBreak * Impact.Antlion * Impact.BloodyFlesh * Impact.Flesh⤶ * Impact.Concrete * Impact.Glass * Impact.Metal * Impact.Sand * Impact.Wood * Light * ManhackCut * Nought * Noughtsncrosses * PaintSplatBlue * PaintSplatGreen * PaintSplatPink * Scorch * SmallScorch * Smile * Splash.Large * YellowBlood