Revision Difference
util.GetPlayerTrace#546574
<function name="GetPlayerTrace" parent="util" type="libraryfunc">
<description>Utility function to quickly generate a trace table that starts at the players view position, and ends `32768` units along a specified direction.</description>
<realm>Shared and Menu</realm>
<file line="31-L48">lua/includes/extensions/util.lua</file>
<args>
<arg name="ply" type="Player">The player the trace should be based on</arg>
<arg name="dir" type="Vector" default="ply:GetAimVector()">The direction of the trace</arg>
</args>
<rets>
<ret name="" type="table">The trace data. See <page>Structures/Trace</page></ret>⤶
<ret name="" type="table">The trace data. See <page>Structures/TraceResult</page></ret>⤶
</rets>
</function>
<example>
<description>Prints the entity's model the local player is looking at to console</description>
<code>
local tr = util.TraceLine( util.GetPlayerTrace( LocalPlayer() ) )
if IsValid(tr.Entity) then print("I saw a "..tr.Entity:GetModel()) end
local trground = util.TraceLine( util.GetPlayerTrace( LocalPlayer(), Vector(0,0,-1) ) )
if IsValid(trground.Entity) then print("I'm standing on a "..trground.Entity:GetModel()) end
</code>
</example>