Revision Difference
util.ScreenShake#512295
<function name="ScreenShake" parent="util" type="libraryfunc">⤶
<description>Makes the screen shake</description>⤶
<realm>Shared</realm>⤶
<args>⤶
<arg name="pos" type="Vector">The origin of the effect.

<note>Does nothing on client.</note></arg>⤶
<arg name="amplitude" type="number">The strength of the effect</arg>⤶
<arg name="frequency" type="number">The frequency of the effect in hz</arg>⤶
<arg name="duration" type="number">The duration of the effect in seconds</arg>⤶
<arg name="radius" type="number">The range from the origin within which views will be affected, in Hammer Units

<note>Does nothing on client.</note></arg>⤶
</args>⤶
</function>⤶
⤶
<example>⤶
<description>This will shake the screen, from the position 0 0 0 and 5000 units away, with 5 amp, frequency 5, for 10 seconds.</description>⤶
<code>util.ScreenShake( Vector(0,0,0), 5, 5, 10, 5000 )</code>⤶
⤶
</example>