Revision Difference
util.SharedRandom#522313
<function name="SharedRandom" parent="util" type="libraryfunc">
<description>
Generates a random float value that should be the same on client and server.
<note>This function is best used in a</note>⤶
<note>This function is best used in a Predicted Hook</note>⤶
</description>
<realm>Shared</realm>
<args>
<arg name="uniqueName" type="string">The seed for the random value</arg>
<arg name="min" type="number">The minimum value of the random range</arg>
<arg name="max" type="number">The maximum value of the random range</arg>
<arg name="additionalSeed" type="number" default="0">The additional seed</arg>
</args>
<rets>
<ret name="" type="number">The random float value</ret>
</rets>
</function>
<example>
<description>Example usage of the function. Generates some random values.</description>
<code>
print( util.SharedRandom( "23", 0, 100 ) )
print( util.SharedRandom( "23", 0, 100 ) )
print( util.SharedRandom( "23", 0, 100, 0 ) )
print( util.SharedRandom( "23", 0, 100, 1337 ) )
print( util.SharedRandom( "lol", 0, 100, 1337 ) )
</code>
<output>
```
15.979786317786
15.979786317786
15.979786317786
24.08124470342
78.480193614252
```
</output>
</example>