Revision Difference
util.TraceLine#512405
<function name="TraceLine" parent="util" type="libraryfunc">⤶
	<description>⤶
Performs a trace with the given trace data.⤶
⤶
<note>Clientside entities will not be hit by traces.</note>⤶
	</description>⤶
	<realm>Shared</realm>⤶
	<args>⤶
		<arg name="TraceData" type="table">The trace data to use. See <page>Trace</page></arg>⤶
	</args>⤶
	<rets>⤶
		<ret name="" type="table">Trace result. See <page>TraceResult</page>.⤶
⤶
Can return nil if <page>game.GetWorld</page> or its [physics object](/gmod/Entity/GetPhysicsObject) is invalid. This will be the case for any traces done before <page>GM:InitPostEntity</page> is called.</ret>⤶
	</rets>⤶
</function>⤶
⤶
<example>⤶
	<description>Using a function callback as filter.</description>⤶
	<code>⤶
local tr = util.TraceLine( {⤶
	start = LocalPlayer():EyePos(),⤶
	endpos = LocalPlayer():EyePos() + EyeAngles():Forward() * 10000,⤶
	filter = function( ent ) if ( ent:GetClass() == "prop_physics" ) then return true end end⤶
} )⤶
⤶
print( tr.HitPos, tr.Entity )⤶
	</code>⤶
	<output>The trace will only hit prop_physics or world.</output>⤶
⤶
</example>
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