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vgui.Register#546683

<function name="Register" parent="vgui" type="libraryfunc"> <description>Registers a panel for later creation.</description> <description>Registers a panel for later creation via <page>vgui.Create</page>.</description> <realm>Client and Menu</realm> <file line="71-95">lua/includes/extensions/client/panel/scriptedpanels.lua</file> <args> <arg name="classname" type="string">Classname of the panel to create.</arg> <arg name="panelTable" type="table">The table containg the panel information.</arg> <arg name="baseName" type="string" default="Panel">Name of the base of the panel.</arg> <arg name="classname" type="string">Classname of the panel to register. This is what you will need to pass to <page>vgui.Create</page>'s first argument.</arg> <arg name="panelTable" type="table">The table containing the panel information.</arg> <arg name="baseName" type="string" default="Panel">Classname of a panel to inherit functionality from. Functions with same names will be overwritten preferring the panel that is being registered.</arg> </args> <rets> <ret name="" type="table">The given panel table from second argument</ret> </rets> </function> <example> <description>Defines a Panel named `PanelName` that derives from `DButton`</description> <code> local PANEL = {} PANEL.ColorIdle = Color(255, 0, 0) PANEL.ColorHovered = Color(0, 255, 0) function PANEL:Paint(w, h) local color = self.ColorIdle if self:IsHovered() then color = self.ColorHovered end surface.SetDrawColor(color) surface.DrawRect(0, 0, w, h) end vgui.Register("PanelName", PANEL, "DButton") </code> </example>