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weapons.GetStored#512211

<function name="GetStored" parent="weapons" type="libraryfunc">⤶ <description>⤶ Gets the REAL weapon table, not a copy. The produced table does `not` inherit fields from the weapon's base class, unlike <page>weapons.Get</page>.⤶ ⤶ <warning>Modifying this table will modify what is stored by the weapons library. Take a copy or use <page>weapons.Get</page> to avoid this.</warning>⤶ </description>⤶ <realm>Shared</realm>⤶ <args>⤶ <arg name="weapon_class" type="string">Weapon class to retrieve weapon table of</arg>⤶ </args>⤶ <rets>⤶ <ret name="" type="table">The weapon table</ret>⤶ </rets>⤶ </function>⤶ ⤶