Revision Difference
Blocked_ConCommands#520113
<cat>Dev</cat>⤶
This is a list of all concommands and convars blacklisted from being ran or changed with <page>Global.RunConsoleCommand</page> and <page>Player:ConCommand</page>. Server and clients can still run the commands normally from console. These have been disabled for a variety of reasons, usually to prevent harm or annoyance to players, such as unbinding all their keys using 'unbindall'.
When you attempt to run <page>Global.RunConsoleCommand</page>, this error will be thrown in console: "RunConsoleCommand: Command is blocked! (`*command name*`)".
Running <page>Player:ConCommand</page> will throw red text in console: "ConCommand blocked! (`*command name*`)".
<note>This list was ripped from Garry's Mod dynamic libraries.</note>
Name | Reason |
-----|-------|⤶
-----|--------|⤶
| alias | Could alias commands without the client's consent |
| askconnect_accept | Could accept a redirect request without the client wanting to be redirected |
| bind | Could be used to rebind keys without the client's consent |
| bindtoggle | Could be used to rebind keys without the client's consent |
| buildcubemaps | Could rebuild the cubemaps on a server, which can cause errors |
| cef_credits | |
| cl_allowdownload | |
| cl_allowupload | |
| cl_chatfilters | |
| cl_downloadfilter | |
| cl_logofile | |
| cl_mouseenable | Could enable or disable the mouse without the client wanting to |
| cl_software_cursor | |
| clear | Could clear the console without the client's consent |
| con_enable | Could enable or disable the console |
| con_logfile | |
| crosshair | Could enable or disable the crosshair without the client's consent |
| debug_dump | |
| echo | Could be used to print fake console messages |
| ent_fire | Could let clients manipulate entities more than expected |
| ent_setname | |
| exec | Could allow the client to execute malicious scripts |
| exit | Could exit the client's game entirely |
| gamemode_reload | |
| gamemode_reload_cl | |
| gameui_hide | Could hide the game UI when the client didn't request to |
| gameui_preventescapetoshow | Could stop the client from opening the game UI |
| gameui_show_dialog | |
| hideconsole | Could hide the console when the client didn't request to |
| host_writeconfig | Could save the current config settings to the registry (which could cause changes to be saved without the client wanting them) |
| hud_fastswitch | |
| incrementvar | Could change convar values (by increment them) |
| lightprobe | Could be used to save two files without the client knowing (a cubemap file and a file indicating the local lighting) |
| log | Could enable or disable logging without the client's consent |
| lookspring | |
| lookstrafe | |
| lservercfgfile | |
| lua_cookieclear | |
| lua_error_url | |
| lua_open | |
| lua_openscript | |
| lua_openscript_cl | Could allow the client to open malicious scripts |
| lua_redownload | |
| lua_reloadents | |
| lua_reloadents_cl | |
| lua_run | |
| lua_run_cl | |
| lua_showerrors_cl | |
| lua_showerrors_sv | |
| m_customaccel | |
| m_customaccel_exponent | |
| m_customaccel_scale | |
| m_forward | |
| m_mouseaccel1 | |
| m_mouseaccel2 | |
| m_mousespeed | |
| m_pitch | |
| m_side | |
| m_yaw | |
| mat_color_projection | |
| mat_crosshair_explorer | Could be used to open Explorer without the client wanting to, which could exit out of the game |
| mat_savechanges | Could save the current video config to the registry (which could cause changes to be saved without the client wanting them) |
| mat_setvideomode | |
| mat_texture_limit | Could limit the amount of texture memory available |
| mat_viewportscale | Could scale down a client's viewport |
| mat_viewportupscale | Could scale up a client's viewport |
| menu_reload | Could force a reload of the Lua base menu (which causes the game to crash with a Lua panic error in my test) |
| mp_flashlight | Could be used to enable or disable the flashlight for an entire server |
| multvar | Could change convar values (by multiplying them) |
| name | |
| plugin_load | |
| quit | Could exit the client's game entirely |
| quti | Now-removed command that in the past could exit the client's game entirely |
| r_aspect | |
| rcon_address | |
| rcon_password | |
| sensitivity | Could change the client's mouse sensitivity without their knowledge. |
| servercfgfile | |
| snd_ducktovolume | |
| snd_gain | Could change the sound gain without the client's consent |
| snd_gain_max | Could change the maximum sound gain without the client's consent |
| snd_gain_min | Could change the minimum sound gain without the client's consent |
| snd_mixahead | |
| snd_pitchquality | |
| suitvolume | |
| sv_cheats | |
| sv_logfilename_format | |
| sv_logsdir | |
| test_randomchance | |
| test_startscript | |
| toggle | Could toggle convars without the client requesting to |
| toggleconsole | Could stop the client from opening the console or open it when they didn't want to |
| unbind | Could stop the client from being able to press anything |
| unbindall | Could stop the client from being able to press anything |
| voice_avggain | Could modify voice chat settings without the client wanting to |
| voice_enable | Could enable or disable voice chat without the client wanting to |
| voice_fadeouttime | Could modify voice chat settings without the client wanting to |
| voice_forcemicrecord | Could modify voice chat settings without the client wanting to |
| voice_inputfromfile | Could modify voice chat settings without the client wanting to |
| voice_loopback | Could modify voice chat settings without the client wanting to |
| voice_maxgain | Could modify voice chat settings without the client wanting to |
| voice_modenable | Could modify voice chat settings without the client wanting to |
| voice_overdrive | |
| voice_scale | |
| volume | |