Revision Difference
CNavArea:GetHidingSpots#513884
<function name="GetHidingSpots" parent="CNavArea" type="classfunc">⤶
<description>⤶
Returns a table of good hiding spots in this area.⤶
⤶
See also <page>CNavArea:GetExposedSpots</page>.⤶
</description>⤶
<realm>Server</realm>⤶
<args>⤶
<arg name="type" type="number" default="1">The type of spots to include.

* 0 = None (Not recommended)
* 1 = In Cover/basically a hiding spot, in a corner with good hard cover nearby
* 2 = good sniper spot, had at least one decent sniping corridor
* 4 = perfect sniper spot, can see either very far, or a large area, or both
* 8 = exposed, spot in the open, usually on a ledge or cliff, same as GetExposedSpots
* Values over 255 and below 0 will be clamped.</arg>⤶
</args>⤶
<rets>⤶
<ret name="" type="table">A table of <page>Vector</page>s</ret>⤶
</rets>⤶
</function>⤶
⤶