Revision Difference
CNavArea:GetHidingSpots#518199
<function name="GetHidingSpots" parent="CNavArea" type="classfunc">
<description>
Returns a table of good hiding spots in this area.
See also <page>CNavArea:GetExposedSpots</page>.
</description>
<realm>Server</realm>
<args>
<arg name="type" type="number" default="1">The type of spots to include.

* 0 = None (Not recommended)
* 1 = In Cover/basically a hiding spot, in a corner with good hard cover nearby
* 2 = good sniper spot, had at least one decent sniping corridor
* 4 = perfect sniper spot, can see either very far, or a large area, or both
* 8 = exposed, spot in the open, usually on a ledge or cliff, same as GetExposedSpots
* Values over 255 and below 0 will be clamped.</arg>⤶
<arg name="type" type="number" default="1">The type of spots to include.⤶
⤶
* 0 = None (Not recommended)⤶
* 1 = In Cover/basically a hiding spot, in a corner with good hard cover nearby⤶
* 2 = good sniper spot, had at least one decent sniping corridor⤶
* 4 = perfect sniper spot, can see either very far, or a large area, or both⤶
* 8 = exposed, spot in the open, usually on a ledge or cliff, same as GetExposedSpots⤶
* Values over 255 and below 0 will be clamped.</arg>⤶
</args>
<rets>
<ret name="" type="table">A table of <page>Vector</page>s</ret>
</rets>
</function>