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CRecipientFilter:AddPlayer#551379

<function name="AddPlayer" parent="CRecipientFilter" type="classfunc"> <description>Adds a player to the recipient filter</description> <realm>Server</realm> <args> <arg name="Player" type="Player">Player to add to the recipient filter.</arg> </args> </function> <example> <description>Adds the first player object to the recipient filter, then sends him a message.</description> <code> function SendMessage() local filter = RecipientFilter() filter:AddPlayer( Entity( 1 ) ) umsg.Start( "message", filter ) umsg.End() net.Start( "message" ) net.Send( filter ) end </code> <output>Sends a usermessage to the first player object, if it exists.</output> <output>Sends a netmessage to the first player object, if it exists.</output> </example>