Revision Difference
ConVars_In_Garrysmod#514162
<cat>Play.Hosting</cat>⤶
<cat>Play.GettingStarted</cat>⤶
Garry's Mod adds a bunch of additional console commands and variables alongside with the Source Engine default ones.⤶
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## Lua related console variables⤶
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Command | Default | Description |⤶
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| sv_allowcslua | 1 | Allow clients on the server to run lua_openscript_cl and lua_run_cl. |⤶
| sv_kickerrornum | 0 | If a client's amount of clientside errors reaches this value, the client is automatically disconnected from the server. A value of 0 means disabling this functionality. |⤶
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## Physics Gun specific console variables⤶
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Command | Default | Description |⤶
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| physgun_timeToArrive | 0.05 | How fast the held entity should arrive to target position in front of the player |⤶
| physgun_timeToArriveRagdoll | 0.1 | Same as above but for ragdolls |⤶
| physgun_teleportDistance | 0 | If distance between target position and current position of held entity is greater than this, the held entity will teleport to target position, instead of trying to get there by "flying" |⤶
| physgun_limited | 0 | When enabled the physgun can only pickup props and ragdolls. |⤶
| physgun_rotation_sensitivity | 0.05 | The sensitivity of rotation |⤶
| physgun_wheelspeed | 10 | The sensitivity of scrolling |⤶
| physgun_maxAngular | 5000 | Max angular velocity of held entity |⤶
| physgun_maxAngularDamping | 10000 | |⤶
| physgun_maxSpeed | 5000 | Max velocity of held entity |⤶
| physgun_maxSpeedDamping | 10000 | |⤶
| gm_snapgrid | 0 | Snaps your props to a grid based on the value set |⤶
| gm_snapangles | 45 | How many degrees should the entity snap when rotating with shift+e |⤶
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## Miscellaneous console variables⤶
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Command | Default | Description |⤶
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| cl_steamoverlay_pos | 1 (Top Right) | Which corner to position the steam overlay notifications.<br/><br/>0=Top Left, 1=Top Right, 2=Bottom Left, 3=Bottom Right |⤶
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