Revision Difference
ConVars_In_Garrysmod#560671
<cat>Play.Hosting</cat>⤶
<cat>Play.GettingStarted</cat>⤶
<cat>Play</cat>⤶
Garry's Mod adds a bunch of additional console commands and variables alongside with the Source Engine default ones.
## Lua related console variables
Command | Default | Description |
--------|---------|------------|
| sv_allowcslua | 1 | Allow clients on the server to run lua_openscript_cl and lua_run_cl. |
| sv_kickerrornum | 0 | If a client's amount of clientside errors reaches this value, the client is automatically disconnected from the server. A value of 0 means disabling this functionality. |
## Physics Gun specific console variables
Command | Default | Description |
--------|---------|------------|
| physgun_timeToArrive | 0.05 | How fast the held entity should arrive to target position in front of the player |
| physgun_timeToArriveRagdoll | 0.1 | Same as above but for ragdolls |
| physgun_teleportDistance | 0 | If distance between target position and current position of held entity is greater than this, the held entity will teleport to target position, instead of trying to get there by "flying" |
| physgun_limited | 0 | When enabled the physgun can only pickup props and ragdolls. |
| physgun_rotation_sensitivity | 0.05 | The sensitivity of rotation |
| physgun_wheelspeed | 10 | The sensitivity of scrolling |
| physgun_maxAngular | 5000 | Max angular velocity of held entity |
| physgun_maxAngularDamping | 10000 | |
| physgun_maxSpeed | 5000 | Max velocity of held entity |
| physgun_maxSpeedDamping | 10000 | |
| gm_snapgrid | 0 | Snaps your props to a grid based on the value set |
| gm_snapangles | 45 | How many degrees should the entity snap when rotating with shift+e |
## Miscellaneous console variables
Command | Default | Description |
--------|---------|------------|
| cl_steamoverlay_pos | 1 (Top Right) | Which corner to position the steam overlay notifications.<br/><br/>0=Top Left, 1=Top Right, 2=Bottom Left, 3=Bottom Right |
| cc_lang | Steam language-dependent | Changes the language used by closed captions in HL2. |