Garry's Mod Wiki

Revision Difference

DColorCube:SetColor#552481

<function name="SetColor" parent="DColorCube" type="panelfunc"> <ispanel>yes</ispanel> <description>Sets the base color of the color cube and updates the slider position.</description> <realm>Client and Menu</realm> <args> <arg name="color" type="table">The color to set, uses <page>Color</page>.</arg> </args> </function> <example> <description>Picks the color at the center screen pixel and applies it to the base color of a color cube and its background panel.</description> <code> local c_w, c_h = ScrW()/2, ScrH()/2 BGPanel = vgui.Create("DPanel", g_ContextMenu) -- Background panel, parented to C menu (sandbox + derivatives)⤶ BGPanel = vgui.Create("DPanel", g_ContextMenu) -- parented to C menu (sandbox + derivatives), normally you would use DFrame⤶ BGPanel:SetSize(120, 120) BGPanel:SetPos( c_w-60, c_h-125 ) local color_cube = vgui.Create("DColorCube", BGPanel) -- Color cube color_cube:Dock(FILL) color_cube:DockMargin(15, 15, 15, 0) local col_label = vgui.Create("DLabel", BGPanel) col_label:Dock(BOTTOM) col_label:SetContentAlignment(5) ⤶ hook.Add("PostRender", "capture_center_pixel", function() render.CapturePixels() -- capture those pixels! ⤶ local p_r, p_g, p_b = render.ReadPixel(ScrW()/2, ScrH()/2) -- Get the color of the pixel at the center of the screen⤶ local to_color = Color(p_r, p_g, p_b)⤶ ⤶ color_cube:SetColor(to_color) -- Set the color to the center pixel color⤶ col_label:SetText(tostring(to_color))⤶ ⤶ local c, b, va = ColorToHSV(to_color) if va > 0.6 then -- check the brightness and set black if its too light⤶ col_label:SetTextColor(color_black) end⤶ BGPanel:SetBackgroundColor(to_color) -- match background color too⤶ ⤶ hook.Remove("PostRender", "capture_center_pixel")⤶ ⤶ local function updateCube() hook.Add("PostRender", "capture_center_pixel", function() render.CapturePixels() -- capture those pixels!⤶ local p_r, p_g, p_b = render.ReadPixel(ScrW()/2, ScrH()/2) -- Get the color of the pixel at the center of the screen⤶ local to_color = Color(p_r, p_g, p_b)⤶ ⤶ color_cube:SetColor(to_color) -- Set the color to the center pixel color⤶ BGPanel:SetBackgroundColor(to_color) col_label:SetText(tostring(to_color))⤶ ⤶ local c, b, va = ColorToHSV(to_color) if va > 0.6 then -- check the brightness and set black if its too light⤶ col_label:SetTextColor(color_black)⤶ end⤶ ⤶ hook.Remove("PostRender", "capture_center_pixel")⤶ end)⤶ end⤶ ⤶ hook.Add("OnContextMenuOpen", "capture_on_context_open", function() -- update it on c menu opening!⤶ updateCube()⤶ end) updateCube()⤶ </code> <output><image src="https://i.imgur.com/SYoUH2o.png"/></output> </example>