Revision Difference
DImage:SetImage#513642
<function name="SetImage" parent="DImage" type="panelfunc">⤶
<ispanel>yes</ispanel>⤶
<description>⤶
Sets the image to load into the frame. If the first image can't be loaded and `strBackup` is set, that image will be loaded instead.⤶
⤶
This eventually calls <page>DImage:SetMaterial</page>.⤶
</description>⤶
<file line="91">lua/vgui/dimage.lua</file>⤶
<realm>Client</realm>⤶
<args>⤶
<arg name="strImage" type="string">The path of the image to load. When no file extension is supplied the VMT file extension is used.</arg>⤶
<arg name="strBackup" type="string" default="nil">The path of the backup image.</arg>⤶
</args>⤶
</function>⤶
⤶
<example>⤶
<description>Creates a frame with a map of de_inferno inside, with the default avatar image loaded as a backup.</description>⤶
<code>⤶
-- Frame⤶
MainFrame = vgui.Create( "DFrame" )⤶
MainFrame:SetSize( 300, 300 )⤶
MainFrame:Center()⤶
MainFrame:SetTitle( "Map of de_inferno" )⤶
⤶
-- Map of de_inferno (requires CS:S)⤶
local css_map = vgui.Create( "DImage", MainFrame )⤶
css_map:SetPos( 25, 40 )⤶
css_map:SetSize( 250, 250 )⤶
⤶
-- Set image to de_inferno map⤶
-- If it can't be loaded, load the [?] avatar image instead⤶
css_map:SetImage("overviews/de_inferno", "vgui/avatar_default")⤶
</code>⤶
<output>If CS:S is mounted then the left image is shown, otherwise the right image is shown.</output>⤶
⤶
</example>