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DImage:SetImage#513642

<function name="SetImage" parent="DImage" type="panelfunc">⤶ <ispanel>yes</ispanel>⤶ <description>⤶ Sets the image to load into the frame. If the first image can't be loaded and `strBackup` is set, that image will be loaded instead.⤶ ⤶ This eventually calls <page>DImage:SetMaterial</page>.⤶ </description>⤶ <file line="91">lua/vgui/dimage.lua</file>⤶ <realm>Client</realm>⤶ <args>⤶ <arg name="strImage" type="string">The path of the image to load. When no file extension is supplied the VMT file extension is used.</arg>⤶ <arg name="strBackup" type="string" default="nil">The path of the backup image.</arg>⤶ </args>⤶ </function>⤶ ⤶ <example>⤶ <description>Creates a frame with a map of de_inferno inside, with the default avatar image loaded as a backup.</description>⤶ <code>⤶ -- Frame⤶ MainFrame = vgui.Create( "DFrame" )⤶ MainFrame:SetSize( 300, 300 )⤶ MainFrame:Center()⤶ MainFrame:SetTitle( "Map of de_inferno" )⤶ ⤶ -- Map of de_inferno (requires CS:S)⤶ local css_map = vgui.Create( "DImage", MainFrame )⤶ css_map:SetPos( 25, 40 )⤶ css_map:SetSize( 250, 250 )⤶ ⤶ -- Set image to de_inferno map⤶ -- If it can't be loaded, load the [?] avatar image instead⤶ css_map:SetImage("overviews/de_inferno", "vgui/avatar_default")⤶ </code>⤶ <output>If CS:S is mounted then the left image is shown, otherwise the right image is shown.</output>⤶ ⤶ </example>