Revision Difference
DModelPanel:SetEntity#517382
<function name="SetEntity" parent="DModelPanel" type="panelfunc">
<ispanel>yes</ispanel>
<description>
Sets the entity to be rendered by the model panel.
<note>If you set `ent` to a shared entity you must set `ent` to nil before removing this panel or else a "Trying to remove server entity on client!" error is thrown</note>
</description>
<realm>Client</realm>
<args>
<arg name="ent" type="Entity">The new panel entity.</arg>
</args>
</function>
<example>
<description>Implementation of a function called **StartBreencast** which makes Dr. Breen recite his instinct speech within a model panel that's displayed to all clients. This mainly demonstrates how even shared entities such as NPCs can be used with <page>DModelPanel</page> as long as they're networked properly.</description>
<code>
g_Breen = nil -- Breen NPC
if(SERVER) then
-- Broadcast propaganda to clients
util.AddNetworkString("BreencastSentence")
end
-- Broadcast Breen to clients each time he starts a new sentence.
function GM:EntityEmitSound(data)
if(data.Entity == g_Breen) then
local st, en = string.find(data.SoundName, "vo/")
local sentence = "sound/"..string.sub(data.SoundName, st) -- Properly format sound name
net.Start("BreencastSentence")
net.WriteEntity(data.Entity)
net.WriteString(sentence)
net.Broadcast()
end
return nil
end
if(CLIENT) then
-- Receive latest breencast sound byte and update screen
function BreencastSentence()
-- Client-side reference to Breen NPC
g_Breen = net.ReadEntity()
local soundname = net.ReadString()
-- Play sound byte
sound.PlayFile(soundname, "", function(sentence, errnum, err)
if(err) then
Error(err)
else
sentence:Play()
StartBreencast() -- Update breencast monitor
end
end)
end
net.Receive("BreencastSentence", BreencastSentence)
end
-- Call this server-side to begin Breencast
function StartBreencast()
if(SERVER) then
-- Remove existing Breen NPC
if(g_Breen && IsValid(g_Breen)) then
g_Breen:Remove()
end
-- Create new Breen NPC
g_Breen = ents.Create("npc_breen")
g_Breen:Spawn()
-- Hide NPC everywhere except inside model panel
g_Breen:SetSaveValue("m_takedamage", 0)
g_Breen:SetMoveType(MOVETYPE_NONE)
g_Breen:SetSolid(SOLID_NONE)
g_Breen:SetRenderMode(RENDERMODE_TRANSALPHA)
g_Breen:SetColor(Color(255, 255, 255, 0))
-- Play propaganda
g_Breen:PlayScene("scenes/breencast/instinct_tv.vcd")
g_Breen:SetEyeTarget(Vector(100, 0, 60))
elseif(CLIENT) then
-- Remove existing panel and clear model entity to prevent error
if(BGPanel) then
if(BGPanel:GetChild(0)) then BGPanel:GetChild(0):SetEntity(nil) end
BGPanel:Remove()
BGPanel = nil
end
-- Don't continue if Breen is undefined
if(!g_Breen or !IsValid(g_Breen)) then return end
-- Black background panel
BGPanel = vgui.Create("DPanel")
BGPanel:SetPos(20, 20)
BGPanel:SetSize(200, 200)
BGPanel:SetBackgroundColor(Color(0, 0, 0, 255))
-- Model panel
local mdl = vgui.Create("DModelPanel", BGPanel)
mdl:SetSize(BGPanel:GetSize())
mdl:SetFOV(40) -- Default FOV is too jarring
mdl:SetEntity(g_Breen) -- Add Breen NPC to model panel
-- Focus camera on Breen's head
function mdl:LayoutEntity(ent)
-- If Breen has been removed somehow then remove screen
if(!IsValid(ent)) then
if(mdl:GetParent()) then mdl:GetParent():Remove() end
return
end
local eyepos = ent:GetBonePosition(ent:LookupBone("ValveBiped.Bip01_Head1"))
mdl:SetLookAt(eyepos)
mdl:SetCamPos(eyepos+Vector(35, 0, -4))
return
end
end
end
</code>
<output>"I find it helpful at times like these to remind myself that our true enemy is: Instinct."</output>⤶
<output>⤶
"I find it helpful at times like these to remind myself that our true enemy is: Instinct."⤶
⤶
⤶
⤶
⤶
<image src="Breencast_example.jpg"/>⤶
</output>⤶
</example>