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DSP_Presets#562505

<cat>Dev.Ref</cat>⤶ <title>DSP Presets</title>⤶ ⤶ # DSP Presets⤶ DSP (Digital Signal Processing) is used to modify certain characteristics of a sound when it is played, such as reverb, delay, stereo effects, tone, etc.⤶ ⤶ It can be useful to make your sounds more convincing in certain situations, like giving your sound a 'small speaker' effect when it is being played through a radio.⤶ ⤶ Below is a detailed list of DSP presets created by Valve for Source engine games. The original list can be found on this [Valve Developer Community page](https://developer.valvesoftware.com/wiki/Dsp_presets).⤶ ⤶ <note>This list is **incomplete** because some effects lack a description. You can contribute by observing the preset and noting down how the effect changes the sound.</note>⤶ | Number | Name | Description |⤶ |--------|-------------|--------|⤶ |0 | NULL PRESET | The default, non-processed sound. Disables map-area-specific DSP effects. |⤶ |1 | AUTO PRESET | The default processing according to your position in the map. |⤶ |2 | Metallic S | Decreases stereo separation and has a slight echo. |⤶ |3 | Metallic M | Decreases stereo separation. Appears to have 2 delay effects, one quick and one slow. |⤶ |4 | Metallic L | Decreases stereo separation. Appears to have 2 delay effects, as well as a large reverb. Lower frequencies tend to 'bounce' much more. |⤶ |5 | Tunnel S | Small tunnel, such as an air vent. The sound 'bounces' very quickly, similar to Brite S, but with a more convincing effect. |⤶ |6 | Tunnel M | Medium tunnel, such as a narrow train tube. |⤶ |7 | Tunnel L | Large tunnel. Tends to have a 150hz ring. | ⤶ |8 | Chamber S | Clean sound with a slight reverb and long echo. |⤶ |9 | Chamber M | Same as Chamber S, with more noticeable effects. |⤶ |10 | Chamber L | Same as Chamber M, with cleaner, more direct sound. |⤶ |11 | Brite S | Small tunnel with thin metal walls. Tends to have a 100hz ring. Similar to HL1's air vent processing. |⤶ |12 | Brite M | Medium chamber with a 500hz ring. |⤶ |13 | Brite L | Powdery, suppressed effect with a 300hz ring. |⤶ |14 | Water S | Muffles higher frequencies as if underwater. |⤶ |15 | Water M | Muffles mid-to-high frequencies as if underwater. |⤶ |16 | Water L | Same as Water M, with much more echo. |⤶ |17 | Concrete S | Decreases stereo separation and gives the sound some bounce. |⤶ |18 | Concrete M | Decreases stereo separation and muffles lower frequencies. |⤶ |19 | Concrete L | Mostly indistinguishable from Concrete M. |⤶ |20 | Outside S | |⤶ |21 | Outside M | |⤶ |22 | Outside L | |⤶ |23 | Cavern S | |⤶ |24 | Cavern M | |⤶ |25 | Cavern L | |⤶ |26 | Weird 1 | Loud echo with increased high frequencies. |⤶ |27 | Weird 2 | The exact same as Weird 1. |⤶ |28 | Weird 3 | The exact same as Weird 1. |⤶ |29 | Weird 4 | The exact same as Weird 1. |⤶ |30 | Lowpass 1 | "FACING AWAY" Decreases high frequencies. |⤶ |31 | Lowpass 2 | "FACING AWAY + 80ms delay" Decreases high frequencies even more. Sound is delayed by 80ms |⤶ |32 | Explosion Ring 1 | Briefly muffles all noise and returns to the previous active preset after a short time. |⤶ |33 | Explosion Ring 2 | The exact same as Explosion Ring 1. |⤶ |34 | Explosion Ring 3 | The exact same as Explosion Ring 1. |⤶ |35 | Shock Muffle 1 | The high-pitched ringing noise heard when taking explosive damage. Returns to the previous active preset after a short time. |⤶ |36 | Shock Muffle 2 | The exact same as Shock Muffle 1. |⤶ |37 | Shock Muffle 3 | The exact same as Shock Muffle 1. |⤶ |38 | Distorted Speaker | Extreme distortion and compression, played through a cheap speaker. |⤶ |39 | Strider Pre-Fire | A brief, 1-second buzzing noise that muffles other sound and fades away. ⤶ |40 | Spatial Delay | "PLAYER SPATIAL (WALL) DELAY" Sound is delayed by 100ms. |⤶ |41 | Spatial 1 | No effect |⤶ |42 | Spatial 2 | No effect |⤶ |43 | Spatial 3 | No effect |⤶ |44 | Test Preset 1 | Speeds up all sound by 10% and has a slight bitcrushed tone. |⤶ |45 | Test Preset 2 | Slows down all sound by 10% and has a slight bitcrushed tone. |⤶ |46 | Test Preset 3 | All sound under a certain volume is muted. Sounds fade in slightly.|⤶ |47 | Test Preset 4 | All sounds are repeated a few times in quick succession. |⤶ |48 | Test Preset 5 | Similar to Test Preset 3, with a higher sound threshold and quicker fade-in. |⤶ |49 | Test Preset 6 | No effect |⤶ |50 | Unnamed | No effect |⤶ |51 | Unnamed | No effect |⤶ |52 | Unnamed | No effect |⤶ |53 | Unnamed | No effect |⤶ |54 | Unnamed | No effect |⤶ |55 | Seaker Louder | Mutes low-to-mid frequencies and applies distortion. |⤶ |56 | Speaker Very Small | Keeps only high frequencies and applies slight distortion. |⤶ |57 | Loudspeaker | Similar to Speaker Louder, with less distortion and more echo. |⤶ |58 | Speaker Small | Similar to Speaker Very Small, with slightly more mid frequencies. |⤶ |59 | Speaker Very Small | Almost the exact same as 56. |⤶ ⤶ ⤶ Presets 60 through 99 have no effect and will not be listed here.⤶ # Internal Presets⤶ These presets were created as templates for automatic DSP creation. You can use them, but description for the effects are minimal.⤶ ⤶ | Number | Name |⤶ |--------|-------|⤶ |100 | Unnamed |⤶ |101 | Unnamed |⤶ |102 | ROOM EMPTY SMALL BRIGHT |⤶ |103 | ROOM EMPTY HUGE DULL |⤶ |104 | ROOM DIFFUSE SMALL BRIGHT |⤶ |105 | ROOM DIFFUSE HUGE DULL |⤶ |106 | DUCT EMPTY SMALL BRIGHT |⤶ |107 | DUCT EMPTY HUGE DULL |⤶ |108 | DUCT DIFFUSE SMALL BRIGHT |⤶ |109 | DUCT DIFFUSE HUGE DULL |⤶ |110 | HALL EMPTY SMALL BRIGHT |⤶ |111 | HALL EMPTY HUGE DULL |⤶ |112 | HALL DIFFUSE SMALL BRIGHT |⤶ |113 | HALL DIFFUSE HUGE DULL |⤶ |114 | TUNNEL EMPTY SMALL BRIGHT |⤶ |115 | TUNNEL EMPTY HUGE DULL |⤶ |116 | TUNNEL DIFFUSE SMALL BRIGHT |⤶ |117 | TUNNEL DIFFUSE HUGE DULL |⤶ |118 | STREET EMPTY SMALL BRIGHT |⤶ |119 | STREET EMPTY HUGE DULL |⤶ |120 | STREET DIFFUSE SMALL BRIGHT |⤶ |121 | STREET DIFFUSE HUGE DULL |⤶ |122 | ALLEY EMPTY SMALL BRIGHT |⤶ |123 | ALLEY EMPTY HUGE DULL |⤶ |124 | ALLEY DIFFUSE SMALL BRIGHT |⤶ |125 | ALLEY DIFFUSE HUGE DULL |⤶ |126 | COURTYARD EMPTY SMALL BRIGHT |⤶ |127 | COURTYARD EMPTY HUGE DULL |⤶ |128 | COURTYARD DIFFUSE SMALL BRIGHT |⤶ |129 | COURTYARD DIFFUSE HUGE DULL |⤶ |130 | OPENSPACE EMPTY SMALL BRIGHT |⤶ |131 | OPENSPACE EMPTY HUGE DULL |⤶ |132 | OPENSPACE DIFFUSE SMALL BRIGHT |⤶ |133 | OPENSPACE DIFFUSE HUGE DULL |