Revision Difference
Default_Lists#561077
<cat>Dev</cat>⤶
<cat>Dev.Ref</cat>⤶
This is a table of default lists returned by <page>list</page><page text=".GetTable">list.GetTable</page> in the Sandbox gamemode.
TODO: Examples for use
Name | Description |
-----|-------------|
| DesktopWindows | Context menu icon buttons on the upper left corner of the screen |
| PlayerOptionsModel | Models able to be used as Playermodels |
| PlayerOptionsAnimations | Animations able to be set for a playermodel's preview |
| SkeletonConvertor | Sensorbone defintions for player models used with the Kinect motion sensor (See <page>motionsensor</page>) |
##Spawnmenu lists
Name | Description |
-----|-------------|
| NPC | NPCs spawnable from the NPC tab |
| NPCUsableWeapons | Weapons able to be used by NPCs |
| OverlayMaterials | Post process screen overlay textures |
| PostProcess | Post process lua effects |
| SpawnableEntities | SENTs spawnable from the SENT tab. Automatically added with <page>scripted_ents.Register</page> with any meta-created SENT |
| TexturizeMaterials | Materials used for the Post Process Texturizers |
| Vehicles | Vehicles spawnable from the Vehicles tab |
| Weapon | Weapons spawnable from the Weapons tab. Automatically added with <page>weapons.Register</page> with any meta-created SWEP |
##Tool-specific
Name | Description |
-----|-------------|
| BalloonModels | Models spawnable with the Balloon tool |
| ButtonModels | Models used for the useable Button tool |
| DynamiteModels | Models able to be used as Dynamite |
| EffectType | Effects spawnable with the Emitter tool |
| HoverballModels | Models able to be used as Hoverballs |
| LampModels | Models able to be used as Lamps |
| LampTextures | Materials able to be cast as Lamp textures |
| OverrideMaterials | Materials applied using the Material tool |
| PaintMaterials | Decals paintable with the Paint tool |
| PhysicsMaterials | Physics material properties applied with the Physical Properties tool |
| RenderFX | Render FX available form the Color tool |
| RenderModes | Entity render modes available from the Color tool |
| RopeMaterials | Materials used by the Rope tool |
| ThrusterEffects | Effects able to be used on Thrusters |
| ThrusterModels | Models able to be used as Thrusters |
| ThrusterSounds | Sounds able to be used on Thrusters |
| trail_materials | Materials used for the Trail tool |
| WheelModels | Models able to be used as Wheels |