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ENTITY:AcceptInput#552975

<function name="AcceptInput" parent="ENTITY" type="hook"> <ishook>yes</ishook>⤶ <description>Called when another entity fires an event to this entity.</description> <realm>Server</realm> <predicted>No</predicted>⤶ <args> <arg name="inputName" type="string">The name of the input that was triggered.</arg> <arg name="activator" type="Entity">The initial cause for the input getting triggered. (EG the player who pushed a button)</arg> <arg name="caller" type="Entity">The entity that directly triggered the input. (EG the button that was pushed)</arg> <arg name="data" type="string">The data passed.</arg> </args> <rets> <ret name="" type="boolean">Should we suppress the default action for this input?</ret> </rets> </function>