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ENTITY:Draw#518555

<function name="Draw" parent="ENTITY" type="hook"> <ishook>yes</ishook> <description> Called if and when the entity should be drawn opaquely, based on the <page>Entity:GetRenderGroup</page> of the entity. See <page>ENT</page> and <page>RENDERGROUP</page> for more information. See also <page>ENTITY:DrawTranslucent</page>. </description> <realm>Client</realm> <predicted>No</predicted> <args> <arg name="flags" type="number">The bit flags from &lt;page&gt;STUDIO&lt;/page&gt;</arg>⤶ <arg name="flags" type="number">The bit flags from <page>STUDIO</page></arg>⤶ </args> </function> <example> <description>Draws the model and makes a rotating text over the entity</description> <code> -- Draw some 3D text local function Draw3DText( pos, ang, scale, text, flipView ) if ( flipView ) then -- Flip the angle 180 degrees around the UP axis ang:RotateAroundAxis( Vector( 0, 0, 1 ), 180 ) end cam.Start3D2D( pos, ang, scale ) -- Actually draw the text. Customize this to your liking. draw.DrawText( text, "Default", 0, 0, Color( 0, 255, 0, 255 ), TEXT_ALIGN_CENTER ) cam.End3D2D() end function ENT:Draw() -- Draw the model self:DrawModel() -- The text to display local text = "Example Text" -- The position. We use model bounds to make the text appear just above the model. Customize this to your liking. local mins, maxs = self:GetModelBounds() local pos = self:GetPos() + Vector( 0, 0, maxs.z + 2 ) -- The angle local ang = Angle( 0, SysTime() * 100 % 360, 90 ) -- Draw front Draw3DText( pos, ang, 0.2, text, false ) -- DrawDraw3DTextback Draw3DText( pos, ang, 0.2, text, true ) end </code> </example>