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ENTITY:FireAnimationEvent#515703

<function name="FireAnimationEvent" parent="ENTITY" type="hook">⤶ <ishook>yes</ishook>⤶ <description>⤶ Called before firing clientside animation events, such as muzzle flashes or shell ejections.⤶ ⤶ See <page>ENTITY:HandleAnimEvent</page> for the serverside version.⤶ ⤶ <note>This hook only works on "anim", "nextbot" and "ai" type entities.</note>⤶ </description>⤶ <realm>Client</realm>⤶ <predicted>No</predicted>⤶ <args>⤶ <arg name="pos" type="Vector">Position of the effect</arg>⤶ <arg name="ang" type="Angle">Angle of the effect</arg>⤶ <arg name="event" type="number">The event ID of happened even. See [this page](http://developer.valvesoftware.com/wiki/Animation_Events).</arg>⤶ <arg name="name" type="string">Name of the event</arg>⤶ </args>⤶ <rets>⤶ <ret name="" type="boolean">Return true to disable the effect</ret>⤶ </rets>⤶ </function>⤶ ⤶