Revision Difference
ENTITY:FireAnimationEvent#515703
<function name="FireAnimationEvent" parent="ENTITY" type="hook">⤶
<ishook>yes</ishook>⤶
<description>⤶
Called before firing clientside animation events, such as muzzle flashes or shell ejections.⤶
⤶
See <page>ENTITY:HandleAnimEvent</page> for the serverside version.⤶
⤶
<note>This hook only works on "anim", "nextbot" and "ai" type entities.</note>⤶
</description>⤶
<realm>Client</realm>⤶
<predicted>No</predicted>⤶
<args>⤶
<arg name="pos" type="Vector">Position of the effect</arg>⤶
<arg name="ang" type="Angle">Angle of the effect</arg>⤶
<arg name="event" type="number">The event ID of happened even. See [this page](http://developer.valvesoftware.com/wiki/Animation_Events).</arg>⤶
<arg name="name" type="string">Name of the event</arg>⤶
</args>⤶
<rets>⤶
<ret name="" type="boolean">Return true to disable the effect</ret>⤶
</rets>⤶
</function>⤶
⤶