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ENTITY:GetShadowCastDirection#553005

<function name="GetShadowCastDirection" parent="ENTITY" type="hook"> <ishook>yes</ishook>⤶ <description>Called when the shadow needs to be recomputed. Allows shadow angles to be customized. This only works for `anim` type entities. </description> <realm>Client</realm> <predicted>No</predicted>⤶ <args> <arg name="type" type="number">Type of the shadow this entity uses. Possible values: * 0 - No shadow * 1 - Simple 'blob' shadow * 2 - Render To Texture shadow (updates only when necessary) * 3 - Dynamic RTT - updates always * 4 - Render to Depth Texture</arg> </args> <rets> <ret name="dir" type="Vector">The new shadow direction to use.</ret> </rets> </function>