Revision Difference
ENTITY:GetShadowCastDirection#553005
<function name="GetShadowCastDirection" parent="ENTITY" type="hook">
<ishook>yes</ishook>⤶
<description>Called when the shadow needs to be recomputed. Allows shadow angles to be customized. This only works for `anim` type entities.
</description>
<realm>Client</realm>
<predicted>No</predicted>⤶
<args>
<arg name="type" type="number">Type of the shadow this entity uses. Possible values:
* 0 - No shadow
* 1 - Simple 'blob' shadow
* 2 - Render To Texture shadow (updates only when necessary)
* 3 - Dynamic RTT - updates always
* 4 - Render to Depth Texture</arg>
</args>
<rets>
<ret name="dir" type="Vector">The new shadow direction to use.</ret>
</rets>
</function>