Revision Difference
ENTITY:HandleAnimEvent#515560
<function name="HandleAnimEvent" parent="ENTITY" type="hook">⤶
<ishook>yes</ishook>⤶
<description>⤶
Called before firing serverside animation events, such as weapon reload, drawing and holstering for NPCs, scripted sequences, etc.⤶
⤶
See <page>ENTITY:FireAnimationEvent</page> for the clientside version.⤶
⤶
<note>This hook only works on "anim", "ai" and "nextbot" type entities.</note>⤶
</description>⤶
<realm>Server</realm>⤶
<predicted>No</predicted>⤶
<args>⤶
<arg name="event" type="number">The event ID of happened even. See [this page](http://developer.valvesoftware.com/wiki/Animation_Events).</arg>⤶
<arg name="eventTime" type="number">The absolute time this event occurred using <page>Global.CurTime</page>.</arg>⤶
<arg name="cycle" type="number">The frame this event occurred as a number between 0 and 1.</arg>⤶
<arg name="type" type="number">Event type. See [the Source SDK](https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/shared/eventlist.h#L14-L23).</arg>⤶
<arg name="options" type="string">Name or options of this event.</arg>⤶
</args>⤶
</function>⤶
⤶