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Entity:PassesDamageFilter

  boolean Entity:PassesDamageFilter( CTakeDamageInfo dmg )

Description

Tests whether the damage passes the entity filter.

This will call ENTITY:PassesDamageFilter on scripted entities of the type "filter".

This function only works on entities of the type "filter". ( filter_* entities, including base game filter entites )

Arguments

1 CTakeDamageInfo dmg
The damage info to test

Returns

1 boolean
Whether the damage info passes the entity filter.