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Entity:PassesDamageFilter

<function name="PassesDamageFilter" parent="Entity" type="classfunc"> <description> Tests whether the damage passes the entity filter. This will call <page>ENTITY:PassesDamageFilter</page> on scripted entities of the type "filter". <note>This function only works on entities of the type "filter". ( filter_* entities, including base game filter entites )</note> </description> <realm>Server</realm> <args> <arg name="dmg" type="CTakeDamageInfo">The damage info to test</arg> </args> <rets> <ret name="" type="boolean">Whether the damage info passes the entity filter.</ret> </rets> </function>