Revision Difference
ENTITY:Touch#514571
<function name="Touch" parent="ENTITY" type="hook">⤶
<ishook>yes</ishook>⤶
<description>⤶
Called every tick for every entity being "touched".⤶
⤶
See also <page>ENTITY:StartTouch</page> and <page>ENTITY:EndTouch</page>.⤶
⤶
<warning>This only works for **brush** entities and for entities that have <page>Entity:SetTrigger</page> set to true.</warning>⤶
⤶
<note>For physics enabled entities, this hook will **not** be ran while the entity's physics is asleep. See <page>PhysObj:Wake</page>.</note>⤶
</description>⤶
<realm>Server</realm>⤶
<predicted>No</predicted>⤶
<args>⤶
<arg name="entity" type="Entity">The entity that touched it.</arg>⤶
</args>⤶
</function>⤶
⤶
<example>⤶
<code>⤶
function ENTITY:Touch(entity)⤶
self:EmitSound("ambient/explosions/explode_" .. math.random(1, 9) .. ".wav")⤶
self:Remove()⤶
end⤶
</code>⤶
⤶
</example>