Revision Difference
ENTITY:Touch#527668
<function name="Touch" parent="ENTITY" type="hook">
	<ishook>yes</ishook>
	<description>
Called every tick for every entity being "touched".
See also <page>ENTITY:StartTouch</page> and <page>ENTITY:EndTouch</page>.
⤶
<warning>This only works for **brush** entities and for entities that have <page>Entity:SetTrigger</page> set to true.</warning>⤶
<note>For physics enabled entities, this hook will **not** be ran while the entity's physics is asleep. See <page>PhysObj:Wake</page>.</note>
	</description>
	<realm>Server</realm>
	<predicted>No</predicted>
	<args>
		<arg name="entity" type="Entity">The entity that touched it.</arg>
	</args>
</function>
<example>
	<code>
function ENTITY:Touch(entity)
	self:EmitSound("ambient/explosions/explode_" .. math.random(1, 9) .. ".wav")
	self:Remove()
end
	</code>
</example>
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