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Effects#515619

This is a complete list of effects available to be used with <page>util.Effect</page>.⤶ ⤶ ## Engine Effects⤶ ⤶ ⤶ ⤶ Name | Description |⤶ -----|-------------|⤶ | ManhackSparks | A large fountain of sparks |⤶ | TeslaZap | Lightning |⤶ | TeslaHitboxes | A load of lightning bolts flying in all directions, hard to get this working properly |⤶ | CommandPointer | The small red dot seen at the end of the hl2 RPGs laser beam |⤶ | GunshipImpact | A small pink pulse of energy, not sure why its named gunshipimpact |⤶ | Smoke | Creates a bunch of fucked up smoke that can't be deleted, not recommended |⤶ | MuzzleFlash | Makes a muzzle flash |⤶ | BoltImpact | Creates crossbow bolts that are stuck into walls/objects |⤶ | RPGShotDown | A large yellow flash and a metallic clanging sound |⤶ | GlassImpact | A small spray of glass shards, like when you shoot breakable windows |⤶ | StunstickImpact | A small flash and a few sparks |⤶ | PhyscannonImpact | The orange lightning beam that comes out of the grav gun when you punt something |⤶ | HudBloodSplat | |⤶ | HunterMuzzleFlash | Exactly what it says it is |⤶ | GunshipMuzzleFlash | Exactly what it says it is |⤶ | ChopperMuzzleFlash | Exactly what it says it is |⤶ | AirboatMuzzleFlash | Exactly what it says it is |⤶ | AR2Impact | A small flash of energy on a surface |⤶ | AR2Explosion | Pulse-rifle-schemed explosion. |⤶ | AR2Tracer | Self-describing. Visible from all directions except under it. |⤶ | HelicopterTracer | Similar to GunshipTracer effect |⤶ | AirboatGunTracer | Similar to the Pulse-rifle Tracer, only visible from above. |⤶ | AirboatGunHeavyTracer | Makes a bigger version of the Pulse-rifle Tracer. |⤶ | GaussTracer | Golden fading line |⤶ | HunterTracer | |⤶ | StriderTracer | Similar to AR2 tracer |⤶ | GunshipTracer | 2x the size of the pulse-rifle tracer |⤶ | HelicopterImpact | Plays a flesh hit sound in player's game, the AR2impact effect and a sparkles effect. |⤶ | AirboatGunImpact | Makes a wooden, high-pitch "knock" sound |⤶ | Impact | Makes a bullet impact effect, with respective effects for the material |⤶ | ImpactGauss | Makes a plastic impact sound, no visible effects |⤶ | ImpactJeep | Makes a plastic impact sound, no visible effects |⤶ | AntlionGib | Sprays antlion innards everywhere |⤶ | CrossbowLoad | A small burst of sparks |⤶ | VortDispel | A large green pulse of energy that travels along the ground |⤶ | ThumperDust | A circle of dust that spreads outward |⤶ | StriderBlood | Looks like a giant spray of turds, commonly used by mingebags in sandbox |⤶ | StriderMuzzleFlash | Muzzle flash of the striders pulse cannon |⤶ | cball_explode | A small flash and a bigger burst of sparks |⤶ | cball_bounce | A small flash and a burst of sparks |⤶ | ImpactGunship | Makes a plastic impact sound, no visible effects |⤶ | HL1ShellEject | |⤶ | HL1Gib | A spray of giblets, they may have missing models or textures if you haven't mounted Half-Life: Source correctly |⤶ | HL1GaussWallImpact2 | |⤶ | HL1GaussWallImpact1 | |⤶ | HL1GaussWallPunchExit | |⤶ | HL1GaussWallPunchEnter | |⤶ | HL1GaussReflect | |⤶ | HL1GaussBeamReflect | |⤶ | HL1GaussBeam | |⤶ | EjectBrass_338Mag | CSS bullet shells |⤶ | EjectBrass_762Nato | CSS bullet shells |⤶ | EjectBrass_556 | CSS bullet shells |⤶ | EjectBrass_57 | CSS bullet shells |⤶ | EjectBrass_12Gauge | CSS bullet shells |⤶ | EjectBrass_9mm | CSS bullet shells |⤶ | CS_MuzzleFlash_X | CSS X shaped muzzle flash |⤶ | CS_MuzzleFlash | CSS muzzle flash |⤶ | MuzzleEffect | HL2 muzzle flash |⤶ | MetalSpark | The spark effect when a bullet strikes something made of metal |⤶ | ElectricSpark | Appears to make a small puff of smoke. Use SetMagnitude to add sparks. |⤶ | Sparks | Generic sparks, play with SetMagnitude, SetScale and SetRadius for desired effects |⤶ | waterripple | Creates a water ripple on a water surface when origin is near water. |⤶ | gunshotsplash | A small splash, like when you fire a gun into water |⤶ | watersplash | A small splash, like when you toss a prop into water |⤶ | TracerSound | Whoosh |⤶ | ParticleTracer | More stupid red X's, I'm certainly doing something wrong here |⤶ | Tracer | The default bullet tracer effect |⤶ | ShotgunShellEject | Shotgun shells |⤶ | RifleShellEject | SMG/Rifle shells |⤶ | ShellEject | Pistol shells |⤶ | RagdollImpact | Grey dust like when you shoot a ragdoll at a wall |⤶ | HelicopterMegaBomb | A large, bright flash |⤶ | WaterSurfaceExplosion | The explosion effect you get when you detonate grenades underwater |⤶ | Explosion | We all know exactly what this does |⤶ | HunterDamage | Sprays a bunch of flakes of material that resemble the hunters exoskeleton |⤶ | BloodImpact | A splatter of blood, the same one used when bullets hit a player |⤶ | bloodspray | A long spray of blood, set flags = 3, color = 0, scale = 6 for best results |⤶ | WheelDust | A large puff of barely visible brown dust |⤶ | ShakeRopes | Didn't do anything in my test |⤶ | ParticleEffectStop | Used internally to stop particle effects started by "ParticleEffect" effect. |⤶ | ParticleEffect | Spawns an orangebox particle effect, used internally by <page>Global.ParticleEffect</page> and <page>Global.ParticleEffectAttach</page> |⤶ ⤶ ⤶ ⤶ ## Base Gamemode Effects⤶ ⤶ ⤶ ⤶ Name | Description |⤶ -----|-------------|⤶ | dof_node | Basic material effect used by depth of field effect. |⤶ | ToolTracer | The tool shoot effect used by the Tool Gun. |⤶ ⤶ ⤶ ⤶ ## Sandbox Gamemode Effects⤶ ⤶ ⤶ ⤶ Name | Description |⤶ -----|-------------|⤶ | balloon_pop | Effect of a balloon popping. |⤶ | entity_remove | The sparks when you remove something |⤶ | inflator_magic | The sparks when you inflate a ragdoll |⤶ | LaserTracer | Laser shot effect usable by the turret tool. |⤶ | phys_freeze | The effect when you freeze something. |⤶ | phys_unfreeze | The effect when you unfreeze something. |⤶ | propspawn | The prop spawn effect when you spawn a prop (use effectdata:SetEntity( yourent ) ) |⤶ | selection_indicator | Indicator effect used by the toolgun. |⤶ | selection_ring | Ring around used the selection_indicator effect. |⤶ | wheel_indicator | Indicator effect to show the direction of a wheel (used by the wheel toolgun). |⤶ ⤶ ⤶ ⤶