Revision Difference
Effects#515619
This is a complete list of effects available to be used with <page>util.Effect</page>.⤶
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## Engine Effects⤶
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Name | Description |⤶
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| ManhackSparks | A large fountain of sparks |⤶
| TeslaZap | Lightning |⤶
| TeslaHitboxes | A load of lightning bolts flying in all directions, hard to get this working properly |⤶
| CommandPointer | The small red dot seen at the end of the hl2 RPGs laser beam |⤶
| GunshipImpact | A small pink pulse of energy, not sure why its named gunshipimpact |⤶
| Smoke | Creates a bunch of fucked up smoke that can't be deleted, not recommended |⤶
| MuzzleFlash | Makes a muzzle flash |⤶
| BoltImpact | Creates crossbow bolts that are stuck into walls/objects |⤶
| RPGShotDown | A large yellow flash and a metallic clanging sound |⤶
| GlassImpact | A small spray of glass shards, like when you shoot breakable windows |⤶
| StunstickImpact | A small flash and a few sparks |⤶
| PhyscannonImpact | The orange lightning beam that comes out of the grav gun when you punt something |⤶
| HudBloodSplat | |⤶
| HunterMuzzleFlash | Exactly what it says it is |⤶
| GunshipMuzzleFlash | Exactly what it says it is |⤶
| ChopperMuzzleFlash | Exactly what it says it is |⤶
| AirboatMuzzleFlash | Exactly what it says it is |⤶
| AR2Impact | A small flash of energy on a surface |⤶
| AR2Explosion | Pulse-rifle-schemed explosion. |⤶
| AR2Tracer | Self-describing. Visible from all directions except under it. |⤶
| HelicopterTracer | Similar to GunshipTracer effect |⤶
| AirboatGunTracer | Similar to the Pulse-rifle Tracer, only visible from above. |⤶
| AirboatGunHeavyTracer | Makes a bigger version of the Pulse-rifle Tracer. |⤶
| GaussTracer | Golden fading line |⤶
| HunterTracer | |⤶
| StriderTracer | Similar to AR2 tracer |⤶
| GunshipTracer | 2x the size of the pulse-rifle tracer |⤶
| HelicopterImpact | Plays a flesh hit sound in player's game, the AR2impact effect and a sparkles effect. |⤶
| AirboatGunImpact | Makes a wooden, high-pitch "knock" sound |⤶
| Impact | Makes a bullet impact effect, with respective effects for the material |⤶
| ImpactGauss | Makes a plastic impact sound, no visible effects |⤶
| ImpactJeep | Makes a plastic impact sound, no visible effects |⤶
| AntlionGib | Sprays antlion innards everywhere |⤶
| CrossbowLoad | A small burst of sparks |⤶
| VortDispel | A large green pulse of energy that travels along the ground |⤶
| ThumperDust | A circle of dust that spreads outward |⤶
| StriderBlood | Looks like a giant spray of turds, commonly used by mingebags in sandbox |⤶
| StriderMuzzleFlash | Muzzle flash of the striders pulse cannon |⤶
| cball_explode | A small flash and a bigger burst of sparks |⤶
| cball_bounce | A small flash and a burst of sparks |⤶
| ImpactGunship | Makes a plastic impact sound, no visible effects |⤶
| HL1ShellEject | |⤶
| HL1Gib | A spray of giblets, they may have missing models or textures if you haven't mounted Half-Life: Source correctly |⤶
| HL1GaussWallImpact2 | |⤶
| HL1GaussWallImpact1 | |⤶
| HL1GaussWallPunchExit | |⤶
| HL1GaussWallPunchEnter | |⤶
| HL1GaussReflect | |⤶
| HL1GaussBeamReflect | |⤶
| HL1GaussBeam | |⤶
| EjectBrass_338Mag | CSS bullet shells |⤶
| EjectBrass_762Nato | CSS bullet shells |⤶
| EjectBrass_556 | CSS bullet shells |⤶
| EjectBrass_57 | CSS bullet shells |⤶
| EjectBrass_12Gauge | CSS bullet shells |⤶
| EjectBrass_9mm | CSS bullet shells |⤶
| CS_MuzzleFlash_X | CSS X shaped muzzle flash |⤶
| CS_MuzzleFlash | CSS muzzle flash |⤶
| MuzzleEffect | HL2 muzzle flash |⤶
| MetalSpark | The spark effect when a bullet strikes something made of metal |⤶
| ElectricSpark | Appears to make a small puff of smoke. Use SetMagnitude to add sparks. |⤶
| Sparks | Generic sparks, play with SetMagnitude, SetScale and SetRadius for desired effects |⤶
| waterripple | Creates a water ripple on a water surface when origin is near water. |⤶
| gunshotsplash | A small splash, like when you fire a gun into water |⤶
| watersplash | A small splash, like when you toss a prop into water |⤶
| TracerSound | Whoosh |⤶
| ParticleTracer | More stupid red X's, I'm certainly doing something wrong here |⤶
| Tracer | The default bullet tracer effect |⤶
| ShotgunShellEject | Shotgun shells |⤶
| RifleShellEject | SMG/Rifle shells |⤶
| ShellEject | Pistol shells |⤶
| RagdollImpact | Grey dust like when you shoot a ragdoll at a wall |⤶
| HelicopterMegaBomb | A large, bright flash |⤶
| WaterSurfaceExplosion | The explosion effect you get when you detonate grenades underwater |⤶
| Explosion | We all know exactly what this does |⤶
| HunterDamage | Sprays a bunch of flakes of material that resemble the hunters exoskeleton |⤶
| BloodImpact | A splatter of blood, the same one used when bullets hit a player |⤶
| bloodspray | A long spray of blood, set flags = 3, color = 0, scale = 6 for best results |⤶
| WheelDust | A large puff of barely visible brown dust |⤶
| ShakeRopes | Didn't do anything in my test |⤶
| ParticleEffectStop | Used internally to stop particle effects started by "ParticleEffect" effect. |⤶
| ParticleEffect | Spawns an orangebox particle effect, used internally by <page>Global.ParticleEffect</page> and <page>Global.ParticleEffectAttach</page> |⤶
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## Base Gamemode Effects⤶
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Name | Description |⤶
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| dof_node | Basic material effect used by depth of field effect. |⤶
| ToolTracer | The tool shoot effect used by the Tool Gun. |⤶
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## Sandbox Gamemode Effects⤶
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Name | Description |⤶
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| balloon_pop | Effect of a balloon popping. |⤶
| entity_remove | The sparks when you remove something |⤶
| inflator_magic | The sparks when you inflate a ragdoll |⤶
| LaserTracer | Laser shot effect usable by the turret tool. |⤶
| phys_freeze | The effect when you freeze something. |⤶
| phys_unfreeze | The effect when you unfreeze something. |⤶
| propspawn | The prop spawn effect when you spawn a prop (use effectdata:SetEntity( yourent ) ) |⤶
| selection_indicator | Indicator effect used by the toolgun. |⤶
| selection_ring | Ring around used the selection_indicator effect. |⤶
| wheel_indicator | Indicator effect to show the direction of a wheel (used by the wheel toolgun). |⤶
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