Revision Difference
Entity:CreateBoneFollowers#561825
<function name="CreateBoneFollowers" parent="Entity" type="classfunc">
<description>Creates bone followers based on the current entity model.
Bone followers are physics objects that follow the visual mesh. This is what is used by `prop_dynamic` for things like big combine doors for vehicles with multiple physics objects which follow the visual mesh of the door when it animates.
⤶
Be mindful that bone followers create a separate entity (`phys_bone_follower`) for each physics object.⤶
You must call <page>Entity:UpdateBoneFollowers</page> every tick for bone followers to update their positions.
<note>This function only works on `anim` type entities.</note>
</description>
<realm>Server</realm>
<added>2021.01.27</added>
</function>