Revision Difference
Entity:FollowBone#527715
<function name="FollowBone" parent="Entity" type="classfunc">
<description>
Makes an entity follow another entity's bone.
Internally this function calls <page>Entity:SetParent</page>( parent, boneid ) and <page>Entity:AddEffects</page>( EF_FOLLOWBONE ).
<note>If the entity vibrates, you probably need to run <page>Entity:SetPredictable</page>( true ) clientside.</note>⤶
Internally this function calls <page>Entity:SetParent</page>( parent, boneid ), <page>Entity:AddEffects</page>( EF_FOLLOWBONE
) and sets an internal flag to always rebuild all bones.⤶
<note>If the entity vibrates or stops following the parent, you probably need to run <page>Entity:SetPredictable</page>( true ) clientside.</note>⤶
<warning>This function will not work if the target bone's parent bone is invalid or if the bone is not used by VERTEX LOD0</warning>
</description>
<realm>Shared</realm>
<args>
<arg name="parent" type="Entity" default="NULL">The entity to follow the bone of. If unset, removes the FollowBone effect.</arg>
<arg name="boneid" type="number">The bone to follow</arg>
</args>
</function>