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Entity:FrameAdvance#527755

<function name="FrameAdvance" parent="Entity" type="classfunc"> <description> Advances the cycle of an animated entity. Animations that loop will automatically reset the cycle so you don't have to - ones that do not will stop animating once you reach the end of their sequence. ⤶ <warning>Do not call this function multiple times a frame, as it can cause unexpected results, such as animations playing at increased rate, etc.⤶ ⤶ <page>NextBot:BodyMoveXY</page> calls this internally, so do not call this function before or after <page>NextBot:BodyMoveXY</page>.</warning>⤶ </description> <realm>Shared</realm> <args> <arg name="interval" type="number">How many seconds to advance the cycle. Set to 0 to let the engine calculate this for you based on <page>Global.CurTime</page>.</arg> </args> </function> <example> <description>From DModelPanel</description> <code> function PANEL:RunAnimation() self.Entity:FrameAdvance( (RealTime()-self.LastPaint) * self.m_fAnimSpeed ) self.Entity:FrameAdvance( (RealTime() - self.LastPaint) * self.m_fAnimSpeed ) end </code> <output>Animates the entity</output> </example>