Revision Difference
Entity:FrameAdvance#527755
<function name="FrameAdvance" parent="Entity" type="classfunc">
<description>
Advances the cycle of an animated entity.
Animations that loop will automatically reset the cycle so you don't have to - ones that do not will stop animating once you reach the end of their sequence.
⤶
<warning>Do not call this function multiple times a frame, as it can cause unexpected results, such as animations playing at increased rate, etc.⤶
⤶
<page>NextBot:BodyMoveXY</page> calls this internally, so do not call this function before or after <page>NextBot:BodyMoveXY</page>.</warning>⤶
</description>
<realm>Shared</realm>
<args>
<arg name="interval" type="number">How many seconds to advance the cycle. Set to 0 to let the engine calculate this for you based on <page>Global.CurTime</page>.</arg>
</args>
</function>
<example>
<description>From DModelPanel</description>
<code>
function PANEL:RunAnimation()
self.Entity:FrameAdvance( (RealTime()-self.LastPaint) * self.m_fAnimSpeed )
self.Entity:FrameAdvance( (RealTime() - self.LastPaint) * self.m_fAnimSpeed )
end
</code>
<output>Animates the entity</output>
</example>