Revision Difference
Entity:FrameAdvance#528162
<function name="FrameAdvance" parent="Entity" type="classfunc">
<description>
Advances the cycle of an animated entity.
Animations that loop will automatically reset the cycle so you don't have to - ones that do not will stop animating once you reach the end of their sequence.
<warning>Do not call this function multiple times a frame, as it can cause unexpected results, such as animations playing at increased rate, etc.
<page>NextBot:BodyMoveXY</page> calls this internally, so do not call this function before or after <page>NextBot:BodyMoveXY</page>.</warning>
</description>
<realm>Shared</realm>
<args>⤶
<arg name="interval" type="number">How many seconds to advance the cycle. Set to 0 to let the engine calculate this for you based on <page>Global.CurTime</page>.</arg>⤶
</args>⤶
</function>⤶
⤶
<example>⤶
<description>From DModelPanel</description>⤶
<code>⤶
function PANEL:RunAnimation()⤶
self.Entity:FrameAdvance( (RealTime() - self.LastPaint) * self.m_fAnimSpeed ) ⤶
end⤶
</code>⤶
<output>Animates the entity</output>⤶
⤶
</example></function>