Revision Difference
Entity:Ignite#515554
<function name="Ignite" parent="Entity" type="classfunc">⤶
<description>⤶
Sets the entity on fire.⤶
⤶
See also <page>Entity:Extinguish</page>.⤶
</description>⤶
<realm>Server</realm>⤶
<args>⤶
<arg name="length" type="number">How long to keep the entity ignited. Not supplying this argument will not ignite the entity at all.</arg>⤶
<arg name="radius" type="number" default="0">The radius of the ignition, will ignite everything around the entity that is in this radius.</arg>⤶
</args>⤶
</function>⤶
⤶
<example>⤶
<description>Ignite all props on the map for 30 seconds.</description>⤶
<code>⤶
for k, v in pairs(ents.FindByClass("prop_physics")) do⤶
v:Ignite(30)⤶
end⤶
</code>⤶
⤶
</example>