Revision Difference
Entity:Ignite#528434
<function name="Ignite" parent="Entity" type="classfunc">
<description>
Sets the entity on fire.
See also <page>Entity:Extinguish</page>.
</description>
<realm>Server</realm>
<args>
<arg name="length" type="number">How long to keep the entity ignited, in seconds. Not supplying this argument will not ignite the entity at all.</arg>
<arg name="length" type="number">How long to keep the entity ignited, in seconds.</arg>
<arg name="radius" type="number" default="0">The radius of the ignition, will ignite everything around the entity that is in this radius.</arg>
</args>
</function>
<example>
<description>Ignite all props on the map for 30 seconds.</description>
<code>
for i, ent in ipairs( ents.FindByClass("prop_physics") ) do
ent:Ignite(30)
end
</code>
</example>