Revision Difference
Entity:Ignite#529601
<function name="Ignite" parent="Entity" type="classfunc">
<description>
Sets the entity on fire.
See also <page>Entity:Extinguish</page>.
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<bug issue="3358">Under some conditions, a player who was previously on fire can still emit a burning sound when he is no longer on fire. A workaround is available on the github page.</bug>⤶
</description>
<realm>Server</realm>
<args>
<arg name="length" type="number">How long to keep the entity ignited, in seconds.</arg>
<arg name="radius" type="number" default="0">The radius of the ignition, will ignite everything around the entity that is in this radius.</arg>
</args>
</function>
<example>
<description>Ignite all props on the map for 30 seconds.</description>
<code>
for i, ent in ipairs( ents.FindByClass("prop_physics") ) do
for _, ent in ipairs( ents.FindByClass( "prop_physics" ) ) do
ent:Ignite(30)
end
</code>
⤶
</example></example>