Revision Difference
Entity:InitializeAsClientEntity#551346
<function name="InitializeAsClientEntity" parent="Entity" type="classfunc">
	<description>
<deprecated></deprecated>⤶
<warning>⤶
	You should **NEVER** use this function!  ⤶
	This function should be removed!  
<deprecated>⤶
	This function got disabled and will always throw an error if it's used. This is the error: ⤶
```lua⤶
[ERROR] InitializeAsClientEntity is deprecated and should no longer be used.
```⤶
</deprecated>⤶
⤶
<warning> ⤶
	**These are the reasons why this function was disabled:**  ⤶
	Calling this on **ANY**(even clientside only) entity will cause random crashes, and it will crash the game as soon as the entity is removed!  ⤶
	
	**These are the reasons why this function should never be used and removed:**  
	Calling this on **ANY**(even clientside only) entity will cause random crashes and it will crash the game as soon as the entity is removed!  ⤶
	⤶
	**Some bugs if you call it on a entity that is not clientside only:**  ⤶
	**Some bugs if you call it on an entity that is not clientside only:**  
		All NWVars break clientside for the given player.  
		The EntIndex becomes -1.  
		The <page text="Entity Table">Entity:GetTable</page> gets cleared every time this function is called.  
	<note>
		As soon as the Entity re-enters the PVS some bugs will fix themself, but it will still crash the game if the entity gets removed!
		As soon as the Entity re-enters the PVS, some bugs will fix themself, but it will still crash the game if the entity gets removed!
		This is behavior only happens for entities, not for players!
	</note>
	Calling this function on the World creates a permanent warning that will spam your console.
```lua
] lua_run_cl Entity(0):InitializeAsClientEntity()
Refusing to render the map on an entity to prevent crashes! (x9330)
```
	Calling this function on an entity that is not **clientside only** causes all networking to break for that specific entity and an Engine Error will occur on a full update  
(a full update can be forced with `cl_fullupdate`):  
<upload src="b04e5/8db8f2ceed2528b.png" size="3320" name="image.png" />
	Calling this function on a player causes a bunch of unexpected behavior and your game will crash as soon as the player is removed/leaves the server.  
	**Some bugs if you set it on a player (all Entity bugs apply here):**  
		You get some values displayed in the top-left of your screen for some reason.  
		If you call this function on the local player, it causes your eye pos to be your position (EyePos == GetPos):  
		The Player name becomes `ERRORNAME`  
		As soon as the player re-enters the PVS, it crashes the game!  
```lua
lua_run_cl LocalPlayer():InitializeAsClientEntity()
] lua_run_cl print(LocalPlayer())
Player [-1][ERRORNAME]
```
	<upload src="b04e5/8db8f305bc00016.png" size="1506807" name="image.png" />
</warning>
Initializes this entity as being clientside only.
Only works on entities fully created clientside, and as such it has currently no use due to this being automatically called by <page>ents.CreateClientProp</page>, <page>ents.CreateClientside</page>, <page>Global.ClientsideModel</page> and <page>Global.ClientsideScene</page>.
	</description>
	<realm>Client</realm>
</function>
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