Revision Difference
Entity:InitializeAsClientEntity#551385
<function name="InitializeAsClientEntity" parent="Entity" type="classfunc">
<description>
<deprecated>
This function got disabled and will always throw an error if it's used. This is the error:
```lua⤶
```⤶
[ERROR] InitializeAsClientEntity is deprecated and should no longer be used.
```
</deprecated>
⤶
<warning> ⤶
**These are the reasons why this function was disabled:** ⤶
Calling this on **ANY**(even clientside only) entity will cause random crashes, and it will crash the game as soon as the entity is removed! ⤶
⤶
**Some bugs if you call it on an entity that is not clientside only:** ⤶
All NWVars break clientside for the given player. ⤶
The EntIndex becomes -1. ⤶
The <page text="Entity Table">Entity:GetTable</page> gets cleared every time this function is called. ⤶
⤶
<note>⤶
As soon as the Entity re-enters the PVS, some bugs will fix themself, but it will still crash the game if the entity gets removed!⤶
This is behavior only happens for entities, not for players!⤶
</note>⤶
⤶
Calling this function on the World creates a permanent warning that will spam your console.⤶
```lua⤶
] lua_run_cl Entity(0):InitializeAsClientEntity()⤶
Refusing to render the map on an entity to prevent crashes! (x9330)⤶
```⤶
Calling this function on an entity that is not **clientside only** causes all networking to break for that specific entity and an Engine Error will occur on a full update ⤶
(a full update can be forced with `cl_fullupdate`): ⤶
<upload src="b04e5/8db8f2ceed2528b.png" size="3320" name="image.png" />⤶
⤶
Calling this function on a player causes a bunch of unexpected behavior and your game will crash as soon as the player is removed/leaves the server. ⤶
⤶
**Some bugs if you set it on a player (all Entity bugs apply here):** ⤶
You get some values displayed in the top-left of your screen for some reason. ⤶
If you call this function on the local player, it causes your eye pos to be your position (EyePos == GetPos): ⤶
The Player name becomes `ERRORNAME` ⤶
As soon as the player re-enters the PVS, it crashes the game! ⤶
```lua⤶
lua_run_cl LocalPlayer():InitializeAsClientEntity()⤶
] lua_run_cl print(LocalPlayer())⤶
Player [-1][ERRORNAME]⤶
```⤶
<upload src="b04e5/8db8f305bc00016.png" size="1506807" name="image.png" />⤶
</warning>⤶
Initializes this entity as being clientside only.
Only works on entities fully created clientside, and as such it has currently no use due to this being automatically called by <page>ents.CreateClientProp</page>, <page>ents.CreateClientside</page>, <page>Global.ClientsideModel</page> and <page>Global.ClientsideScene</page>.
Only works on entities fully created clientside, and as such it currently has no use due to this being automatically called by <page>ents.CreateClientProp</page>, <page>ents.CreateClientside</page>, <page>Global.ClientsideModel</page> and <page>Global.ClientsideScene</page>.
</description>
<realm>Client</realm>
</function>