Revision Difference
Entity:IsLineOfSightClear#527697
<function name="IsLineOfSightClear" parent="Entity" type="classfunc">
<description>Returns true if the target is in line of sight. This will only work when called on CBaseCombatCharacter entities (players and NPCS).</description>⤶
<description>Returns true if the target is in line of sight.⤶
<note>This will only work when called on CBaseCombatCharacter entities. This includes players, NPCs, grenades, RPG rockets, crossbow bolts, and physics cannisters.</note>⤶
</description>⤶
<realm>Shared</realm>
<file_name>src/garrysmod/Objects/lua_entity.cpp</file_name>
<file_line>5337</file_line>
<args>
<arg name="target" type="Vector">The target to test. You can also supply an <page>Entity</page> instead of a <page>Vector</page></arg>
</args>
<rets>
<ret name="" type="boolean">Returns true if the line of sight is clear</ret>
</rets>
</function>