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Entity:LookupBone#518329

<function name="LookupBone" parent="Entity" type="classfunc"> <description>Gets the bone index of the given bone name, returns nothing if the bone does not exist.</description> <realm>Shared</realm> <args> <arg name="boneName" type="string">The name of the bone.&#xA;&#xA;Common generic bones ( for player models and some HL2 models ): &#xA;* ValveBiped.Bip01_Head1&#xA;* ValveBiped.Bip01_Spine&#xA;* ValveBiped.Anim_Attachment_RH&#xA;&#xA;Common hand bones (left hand equivalents also available, replace _R_ with _L_)&#xA;* ValveBiped.Bip01_R_Hand&#xA;* ValveBiped.Bip01_R_Forearm&#xA;* ValveBiped.Bip01_R_Foot&#xA;* ValveBiped.Bip01_R_Thigh&#xA;* ValveBiped.Bip01_R_Calf&#xA;* ValveBiped.Bip01_R_Shoulder&#xA;* ValveBiped.Bip01_R_Elbow</arg>⤶ <arg name="boneName" type="string">The name of the bone.⤶ Common generic bones ( for player models and some HL2 models ): ⤶ * ValveBiped.Bip01_Head1⤶ * ValveBiped.Bip01_Spine⤶ * ValveBiped.Anim_Attachment_RH⤶ ⤶ Common hand bones (left hand equivalents also available, replace _R_ with _L_)⤶ * ValveBiped.Bip01_R_Hand⤶ * ValveBiped.Bip01_R_Forearm⤶ * ValveBiped.Bip01_R_Foot⤶ * ValveBiped.Bip01_R_Thigh⤶ * ValveBiped.Bip01_R_Calf⤶ * ValveBiped.Bip01_R_Shoulder⤶ * ValveBiped.Bip01_R_Elbow</arg>⤶ </args> <rets> <ret name="" type="number">Index of the given bone name</ret> </rets> </function>