Revision Difference
Entity:LookupBone#518329
<function name="LookupBone" parent="Entity" type="classfunc">
<description>Gets the bone index of the given bone name, returns nothing if the bone does not exist.</description>
<realm>Shared</realm>
<args>
<arg name="boneName" type="string">The name of the bone.

Common generic bones ( for player models and some HL2 models ): 
* ValveBiped.Bip01_Head1
* ValveBiped.Bip01_Spine
* ValveBiped.Anim_Attachment_RH

Common hand bones (left hand equivalents also available, replace _R_ with _L_)
* ValveBiped.Bip01_R_Hand
* ValveBiped.Bip01_R_Forearm
* ValveBiped.Bip01_R_Foot
* ValveBiped.Bip01_R_Thigh
* ValveBiped.Bip01_R_Calf
* ValveBiped.Bip01_R_Shoulder
* ValveBiped.Bip01_R_Elbow</arg>⤶
<arg name="boneName" type="string">The name of the bone.⤶
⤶
Common generic bones ( for player models and some HL2 models ): ⤶
* ValveBiped.Bip01_Head1⤶
* ValveBiped.Bip01_Spine⤶
* ValveBiped.Anim_Attachment_RH⤶
⤶
Common hand bones (left hand equivalents also available, replace _R_ with _L_)⤶
* ValveBiped.Bip01_R_Hand⤶
* ValveBiped.Bip01_R_Forearm⤶
* ValveBiped.Bip01_R_Foot⤶
* ValveBiped.Bip01_R_Thigh⤶
* ValveBiped.Bip01_R_Calf⤶
* ValveBiped.Bip01_R_Shoulder⤶
* ValveBiped.Bip01_R_Elbow</arg>⤶
</args>
<rets>
<ret name="" type="number">Index of the given bone name</ret>
</rets>
</function>