Revision Difference
Entity:LookupBone#561990
<function name="LookupBone" parent="Entity" type="classfunc">
	<description>Gets the bone index of the given bone name, returns nothing if the bone does not exist.</description>
	<description>Gets the bone index of the given bone name, returns `nil` if the bone does not exist.</description>
	<realm>Shared</realm>
	<args>
		<arg name="boneName" type="string">The name of the bone.
Common generic bones ( for player models and some HL2 models ): 
* ValveBiped.Bip01_Head1
* ValveBiped.Bip01_Spine
* ValveBiped.Anim_Attachment_RH
Common hand bones (left hand equivalents also available, replace _R_ with _L_)
* ValveBiped.Bip01_R_Hand
* ValveBiped.Bip01_R_Forearm
* ValveBiped.Bip01_R_Foot
* ValveBiped.Bip01_R_Thigh
* ValveBiped.Bip01_R_Calf
* ValveBiped.Bip01_R_Shoulder
* ValveBiped.Bip01_R_Elbow</arg>
	</args>
	<rets>
		<ret name="" type="number">Index of the given bone name</ret>⤶
		<ret name="" type="number">Index of the given bone name, or `nil` if the bone doesn't exist on the Entity</ret>⤶
	</rets>
</function>
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