Revision Difference
Entity:ObjectCaps#524887
<function name="ObjectCaps" parent="Entity" type="classfunc">
<description>
Returns the entity's capabilities as a bitfield.<br>
In the engine this function is mostly used to check the use type, the save/restore system and level transitions flags.
Returns the entity's capabilities as a bitfield.
⤶
In the engine this function is mostly used to check the use type, the save/restore system and level transitions flags.
Even though the function is defined shared, it is not guaranteed to return the same value across states.
<note>The enums for this are not currently implemented in Lua, however you can access the defines [here](https://github.com/ValveSoftware/source-sdk-2013/blob/55ed12f8d1eb6887d348be03aee5573d44177ffb/mp/src/game/shared/baseentity_shared.h#L21-L38).</note>
</description>
<realm>Shared</realm>
<rets>
<ret name="" type="number">The bitfield, a combination of the [FCAP_](https://github.com/ValveSoftware/source-sdk-2013/blob/55ed12f8d1eb6887d348be03aee5573d44177ffb/mp/src/game/shared/baseentity_shared.h#L21-L38) flags.</ret>
</rets>
</function>