Revision Difference
Entity:PassesDamageFilter#514610
<function name="PassesDamageFilter" parent="Entity" type="classfunc">⤶
<description>⤶
Tests whether the damage passes the entity filter.⤶
⤶
This will call <page>ENTITY:PassesDamageFilter</page> on scripted entities of the type "filter".⤶
⤶
<note>This function only works on entities of the type "filter". ( filter_* entities, including base game filter entites )</note>⤶
</description>⤶
<realm>Server</realm>⤶
<args>⤶
<arg name="dmg" type="CTakeDamageInfo">The damage info to test</arg>⤶
</args>⤶
<rets>⤶
<ret name="" type="boolean">Whether the damage info passes the entity filter.</ret>⤶
</rets>⤶
</function>⤶
⤶